Light Skill

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Light Skill by Shadowknight

At first I wasn't sure whether to include it or not. Since this feat fits a martial arts heavy campaign like Ninja & Super-spies or Mystic China more than a Hero Unlimited campaign. But given MA is part & parcel of any decent HU campaign and a good 30% of my feat are influence by MA books, legends & movies I decided to included it. Light Skill is broad term in Chinese Kung Fu movies that describes 3 different but interrelated skills

1. Jumping real high and long
2. Running faster than humanly possible
3. Walking up wall & at the highest level walking on running on water on water

While I intend to go into details of each part of the skills but for now let me concentrate on given examples of the skill. Anyone who spends any decent amount of time watching kung Fu movies will see that most MA movies based on times Before the Boxer Rebellion seems to have people who can jump up anywhere from a 6 ft wall to over 50 ft high & 5X as long. As for running faster than humanly possible I would recommend (Jet Li) Fong Sai Yuk 1, as for walking up walls watch film that have Ninja but unfortunately they tend to have them use claws on hands & feet, a movie that has no claws uses at all is the 5 Deadly Venom's Specifically the Actor who practices the Lizard style or Bruce Lee most famous film Enter the Dragon where Jim Kelly is practicing outside at night and he see Bruce dressed in black basically walk up 80% grass hill.

1. The usual way but not the only way to develop jumping ability is to but iron ring, weighted sand bag or bag with lead pellets around your ankles till you can barely walk and then try to walk, run & jump as high and as fast as you can. You do this for weeks, months and probably yrs. When you take the weights off you can jump Olympic level distance with ease. There's more to it than that it requires some level of Chi manipulation & strengthening the tendons around your ankles. In game term you can jump at least your P.P stat in feet up and 1d4+1X your P.P score across. But unlike the Enhance Leaping minor power from Powers Unlimited 1 it cost you 15 SDC for each leap you do that day after the first 1 due to fatigue. Frankly because your forcing your body to do something normal human body can't do & because without the limitation the Enhance leaping minor power become superfluous.

2. The same training regiment as Number 1. is also suppose to give you incredible running speed, to the point you can run backwards faster than most people can run forward. In game terms you can run backward at your normal SPD+5, but you can run forward at your SPD X1D4 for as many round a day as your level. Anytime beyond that you suffer 15 SDC each round because to stress your body beyond human capacity.

3. The third ability is usually develop 2 possible ways but not the only ways. 1 is getting large man size vase made out of intertwined straw fill it with large rocks and walk and then run at the edge of the vase without collapsing it. Once you demonstrated you can accomplish such a feat, the rocks are gradually removed over months & yrs until you can walk on the edge of the straw vase without collapsing it. At that lvl you can usually can walk up walls also. The Shaolin method is to put rice paper on the floor and you walk across it without tearing it or making noise. It you can do such a feat legend as it the rice paper is then wet and if you can walk across it without tearing it, you can walk up a wall with ease. So what are the advantages of such training

1. You can walk up a wall or run up a wall at normal SPD (that is just your Normal SPD stat not the bonus you receive for light skill) for 1 round for every 5 levels, any duration beyond that you fall.
2. You don't set off pressure sensitive alarms even one set to go off when a feather drops on it, you can create amazing feat like standing on a sword while someone is holding it straight out or swinging it, standing on top of a spear point or walking on top of broken glass on your bare feet, walking or running on top of just poured out wet cement without sinking or leaving any footprints.
3. You can jump across water in a similar manner as skipping a stone but only for 1 round.

Cost: 3 feats
Bonus: The training is incredibly arduous you receive a +2 to P.S & +15 to SDC, it cost only 2 feats if you have Trained By A Master, Intensive Training or Unusual Background feat, it cost only 1 feat if you have 2 of those feats already.
Limitation: This feat can't be learned by anyone with powers, magic, psionics or the by the rules learn martial arts from Ninja & Super-spies
Prerequisite: P.P of 14 or higher, Chi of 20