Simulate Death

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Simulate death [minor] by Iczer

'Reports of my death were well and truely founded'

The character can, at will, Die. The death is real in all respects. He drops to negative his PE in hit points (though his SDC remains). Respiration and circulation ceases, and his body temperature begins to stop. Any medical exam will reveal complete and utter death by any test they can fathom.
This feat is performed by transferring his hit points into an intangible and invisible energy (not unlike a ghost). This energy is bound to remain with the body, and can remain so for as long as he feels is necessary. He cannot stray more than 30 feet per level from his body though. The character can always choose to complete the process and simply pass on.
As a ghost, the character has as many hit points as he possessed as he 'died'. When he merges with his 'corpse' he will arise with those Hit points, except where

  • Each day of decomposition: 2 HP required
  • Reattach a limb: 4 HP
  • Regrow a limb: 8 HP
  • Regrow or regenerate an organ: 6HP
  • Reattach a head: 8HP
  • Regenerate from massive mutilation: 12 HP
  • Regenerate from scattered body parts, head removal (either it's gone or it's the only bit left), skeletal remains, body pulping: 30HP
  • Regenerate from ash: 50HP
  • Regenerate from scattered ash, atomization, disintegration or molecular dissolution: Not possible.

If the character cannot repair his body when he merges, he cannot resurrect.

Other bonuses:

While a ghost, he recovers 1 HP every hour.
Can thwart some forms of possession and control by spontaneously dying, and then coming back.
At third level, he may 'fake' a cause of death if he is examined by a medical professional. A paramedic roll (-40%) or MD (-20%) can determine that the death is faked, but not the real cause.
It takes no action to die, and it can be done 'out of turn'. It takes two actions to recover.
+20% to save vs coma/death
+2D6 HP
+2 PE