Unusual Background
Unusual Background by Shadowknight
This feat represents people who had unusual origins or received training in a place 99.98% of the population will never visit let alone believe it exist. Here's a few example somewhere between 6-10 yrs your characters parents died in a forbidden rarely visited part of the world either in an avalanche in Tibet, Killed and eaten by Lions in Africa or Tigers in India, the light from a spaceship blinded them they crashed, Wolves attacked them in the frozen North of Canada, Scorpion in the Sahara desert bit them, a giant Venus flytrap ate them in the Amazon jungle, the fell spelunking in cave in Swiss Alps ect. Your character was adopted by a tribe of Yetis, Bigfoot, Aliens, Special Monastery that's in contact with earth every 10 yrs for 3 months, hidden descendent Mayan civilization raised you, a Taoist immortal that lives in cave for the last 300+ yrs practicing meditation, Magic, Psionics or Martial Arts, a Subterranean World at the center of the world ect. No matter who you were to young to travel back into civilization on your own, they therefore raised you and trained you, 10 yrs later you came back to Civilization or Earth. Because of this you gain special advantage most people on the planet don't have. In Game terms you choose 2 Near dead Languages you read & speak fluently, they must be related i.e Ancient Greek & Atlantan. Because of your strange & ancient teachers your fighting style baffles modern opponents. You receive +2 to Hit, + 2 to parry any HTH attack, +1 additional attack, you also receive 2 free Wilderness Skills, Survival Pick 1( Desert, Jungle, Space, Sea, Mountain, Tundra), + 2 to P.S, P.P, P.E, +1D4 to SPD or You gain + 25% to your P.P.E or your I.S.P, + 4 spells can be chosen from 3-6 lvl or + 1D4 Major Psionics or Super Psionic Powers, if you're a Mage or Master Psionicist and people save against your abilities at -2 due to their unusual nature. GM I would strongly consider giving someone with this feat the ability to pick a Mage from Rifts or a Psionic class from Rifts since this is the perfect excuse on how such a character could be created using when HU system just convert Damage to SDC.
- Cost: 2 Feats
- Limitation: Can't be taken by anyone with powers, only Mages, Psionics, Ancient Weapon master, Natural Genius, Special Training and Characters from Ninja & Super spies can take this feat.
- Further Limitation: Whenever this feat is chosen you have at least 1d3 Nemesis who are the same Class & level as you, who later on followed you back into the world who hate you for receiving a special training from his people even-though you are ( White, Black, Indian, Chinese, Women, Human, ect) but not their race. Therefore will hunt you down and try to kill you, while these individuals knows your Secret Identity they will not reveal it to outsiders. If you join a Super hero group they will join a Super Villain group so they have people to aid them when they confront you. 90% of the time they will challenge you to an open fair combat the winner beating the loser by knock out, paralysation or losing 90% of Hit Points or Death. If you win the Individual who lost will leave you alone for at least a yr and 40% then challenge you again if not return to his home. Nevertheless if he came with others if Blood brothers will wait at least a month or when you reach another lvl to also challenge you. But if you refuse, cheat or have help from your teammates it will confirm what they always believe and from now on it will be war to the death. Nevertheless 60% of time once they killed you or erase the special knowledge you have of their culture, fighting style, Magic or Psionics they will likely live your group alone and go back to their hidden civilization. The other 40% of the time they might stay and decide to harass other player characters because they were your friends.