Iron Bones Training
Iron Bones training by Shadowknight
Anyone who watches Kung Fu or karate movies regularly noticed a few things. They tend to spend an ordinate number of time hitting boards wraps in rope, makiwara boards, wooden post, wooden training dummies, trees with their legs, feet, hands, arms or training with hot sand, pebbles, iron pellets or rocks in order to increase their striking power of their blows. The theory after yrs of such training the bones on your hands, feet , knees, forearms and elbows become as hard and dense as steel.This feat tries to duplicate that training and the results of such training. Anyone who undergoes such training has certain advantages and some minor drawbacks. On the plus side you start out doing an extra +1d6 damage on any HTH attack, 4 levels after when you receive this feat you do another +1D6 damage to HTH attacks and at another 4 levels you do another +1D6 damage.
- Cost:2 feats
- Bonus: This only cost 1 feat for Physical Training, Ancient Master, Dedicated Martial Artist & Worldly Martial Artist. Other Special Training, Natural Genius, Super Soldiers, Hardware and other characters from Ninja & Super-spies can have this feat at normal 2 feat cost. No other class can have this feat.
- Limitations: You receive -5% to any skill that requires fine hand manipulation like Pick locks or pick pockets, ect. the second negative your knuckles on your hands is quite noticeable 10-15% larger than normal due to your training. Most people won't notice it, but it's a dead give away to anyone who studied or has HTH MA or any of the special HTH styles from Ninja &Super-spies or Mystic China.
- Prerequisite: The feat Intensive Training, or Unusual Background or Trained by a Master + P.S 16, P.E 16 at least HTH MA, HTH from Physical Training or HTH from Ninja & Super-spies