Danger Room

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Danger Room by Shadowknight

Most teams after they been together for a while in Comic Books create a Danger Room where they practice teamwork, how to beat certain foes, how to survive different environments or live action workout designed for each member. This feat attempts to duplicate such environment. So why 2 different cost it depends on what it's designed to do & the fact a DR designed, tailored & built for 1 character is both rarer and gives more bonus then 1 designed for every member of the team. In game term any member team who which to receive the bonus must pay for 1y by using 1 feat. Otherwise while can practice with the team in the DR he doesn't receive any bonus to his attack, defense or any other benefits. If he does contribute the 1 feat, every member of the team receives 1 additional attack every other round when fighting someone the team has fought before and his attack and powers have been programmed into the DR computer system and attack simulation. This is how it works team meets { Fights Dr Destroyer it's televised} the team goes into the DR program all the information on Dr Destroyer, all videos, tactics they used and powers they used, tactics and powers he used, his mental make up, etc. The computer then creates a simulacrum in the DR of the fight and the team can practice different tactics to see which ones are more effective against Dr Destroyer. In game terms each level you can problem 1 new Super Villain tactics, Powers & strategy into he DR and your team receives 1 additional attack every other round when fighting him, your team also receives +1 to Hit & damage when fighting him not his minions. Or the team can program Survival skills into the DR simulation & at every new level members of the team who contributes 1 feat can gain 1 new survival skill. Here's a short list on possible environments:

Arctic Survival
Alpine Survival
Desert Survival
Island Survival
Jungle Survival
Sea survival
Space Survival
Swamp Survival
Tundra Survival

NO matter which one is chosen, the majority rules. When the team reaches a new level, it can select a new setting for fighting or continue on the setting of survival. If the Danger Room is set for Survival, next time the whole team goes up a level, everyone gets a free Survival skill from the list. If it's set on fighting when the whole team gets up a level, everyone who contributed 1 feat for the DR gets 1 additional attack every other round against the new programmed Villain & +1 to hit & damage.
So what is the advantage of paying the 3 feats for yourself instead of being part of a team paying only 1 feat?
1. You receive all the bonus of the team set up & there's no voting so if you want to set up your DR for Survival the next time you reach a level you do it.
2. In addition you can set it up to give you a work out & you can gain +1 on 1 stat only per level instead of the bonus when fighting a Villain or Survival skill. It can be P.S, P.P, P.P, + 1d4 to SPD or +1d4 to SDC

Cost: 1 feat per member of team or 3 feats for yourself
Bonus: If you have the Advanced Technology or Prodigy feat, have the power Extraordinary Intelligence or are Hardware: Analytical or Natural Genius, the feat only cost you 2 feats.
Limitations:
The most you can gain on 1 stat is +3 no matter how you long you train in the Danger Room.
The bonus gain against one villain doesn't go up no matter how many levels you train against him.
You must program the Danger Room against another villain to receive a +1 to Hit & damage vs another villain.
Prerequisite: You must have the Wealth: feat or Roll Wealthy in character creation, you must have a min of I.Q of 22 & a Master Degree in either Electrical Engineering, Robotic, Mechanical Engineering, Physics, Laser or Computers. Needless to say, your Danger Room is personally designed for you and no one else. At best if you have a teen sidekick who trained under you and has the same mindset, powers and Class as you could use it, but he would have to pay 2 feats to get the bonus designed for you. As a GM, at most I would allow is 2 teen sidekicks who are half your level to use the Danger Room and get the bonus. Anytime he gains more than half your level, he needs to create his own Danger Room since the only benefits he will now receive are bonus Survival skills. If built for a team, the team members must have such skills and have at least 1 member with the Wealth: feat or roll Wealthy in the character creation. Finally if created by a team the smallest number must be 4 member who all contribute 1 feat & ant new member must also contribute 1 feat in order to receive the advantage. It goes without saying if 4 members create a Danger Room at 3rd level and a new team member joins the team when the team is at 5th level and contributes his or her 1 feat, all the bonuses vs Villains the team fought or Survival skill is not gained by the new member. He only gets a bonus vs new Villains or new Survival skills.