Prodigy
Prodigy by Shadowknight
Ever meet someone who seems to pick up and master something at a young age, that most adults struggle with or take yrs of study to reach a lvl of competence equal to these geniuses. Throughout the world there are Piano Prodigies, Baseball Prodigies, Basketball Prodigies, Chess Prodigies, Golf Prodigies, Math Prodigies,Computer Prodigies, Science Prodigies. The TV show Doogie Howser MD was about a Medical Prodigy. While rare do exist in real life in thousand of fields. This feat is an attempt at duplicating such an individuals, since they seem to populate the Comic Book SH World. I'm not going to create Chess, Piano, or Golf Prodigies since most players won't waste their time playing them. No matter what version you choose they all cost 2 feats. This 1 of the few feats you can take again to become a prodigy at a different field. In game term whatever prodigy you have it started developing at an early age usually at around 4 yrs old and by the time you were 12 yrs old you had the equivalent of a Doctorate in your particular specialty.
- Cost: 2 feats
- Bonus: Anyone with Analytical, Electrical, Mechanical Hardware pays on 1 feat for any 1 feat except Science Prodigy, Natural Genius pays only 1 feat for any 1 these feats.
- Prerequisite: Min I.Q of 22
Electrical Prodigy: This person seems to have an instinctive grasp of Electricity and Electronics. In game terms whatever Electrical skill he choose he has +30% to add to skill roll. Furthermore they only suffer half the minus when rushed or working on something unfamiliar like something from the future or an advance civilization or alien. In addition you gain +35% to your budget if you are a Electrical Hardware Class, if you belong to another class you can create a electrical device (like a computer) 25% cheaper.
Mechanical Prodigy: This person seems to have an instinctive grasp of Mechanics. In game terms whatever Mechanical skill he choose he has +30% to add to skill roll. Furthermore they only suffer half the minus when rushed or working on something unfamiliar like something from the future or an advanced civilization or alien. In addition you gain +35% to your budget if you are a Mechanical Hardware Class; if you belong to another class you can create a mechanical device 25% cheaper.
Robotic Prodigy: This person seems to have an instinctive grasp of Robotics. In game terms whatever skill he choose dealing with Robotics he has +30% to add to skill roll. Furthermore they only suffer half the minus when rushed or working on something unfamiliar like something from the future or an advanced civilization or alien. In addition you gain +40% to your budget if you're a Robotic or Cyborg class.
Science Prodigy: This person seems to have an instinctive grasp of Science. In game terms whatever Science skill he choose he has +30% to add to skill roll. Furthermore they only suffer half the minus when rushed or working on something new or unfamiliar like an alien or an alien concept. In addition you can pick Science skills from Alien Unlimited or programs from AU without it costing you 2 skills selection or 2 skill programs.