Cackler

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The Great Cackler by Stone Gargoyle

Many varied legends and myths surround the Great Cackler. In oldest times, it is said, the Great Cackler was created by the machine intelligence of Kh'ron to be its envoy to the world of the gods. Whether this has any truth to it is unknown. Some speculate, rather, that Cackler was the brother of Ra who was reassembled in the realm of Kh'ron. Some of the most compelling stories credit Cackler with the creation of the universe.
"...And then the elemental machines of Kh'ron were unleashed from the Cosmic Egg, put in place by the Cackler. These Placekeepers tore the previous worlds asunder and rebuilt them in a new order. But control was lost of these new creations, leading to an age of chaos..."

Real Name: Kh'akkler Ra'Ven Kh'ron

Alignment: Scrupulous

Size: 20 feet tall

Description: Cackler appears to be a living suit of armor with clockwork gears. His body is all black and his head/helm is the shape of a hawk's head.

Attributes: I.Q. 23, M.E. 26, M.A. 27, P.S. 36, P.P. 22, P.E. 29, P.B. 27, Spd 77 (53 mph) running or 220 (150 mph) flying

Natural A.R.: 19

Hit Points: 18,000

S.D.C.: 24,000

P.P.E.: 7,000

Experience Levels: 30th level Techno-Wizard, 24th level Warlock of air, earth, fire and water, and 18th level Mind Mage

Natural Abilities: Nightvision (same as in daylight; 2 miles), see the invisible, turn invisible at will (no time limit), knows all languages, immune to drugs, poison and disease, impervious to fire, heat cold, and pressure,can survive for an unlimited amount of time in a vacuum, metamorphosis (any shape, no time limit), teleport 96%, dimensional teleport 94%, and regenerates damaged parts at a rate of 1d4X100 points per minute.

Natural Weapons: Bite: 1d4X10, Claws: 2d4X10+P.S.bonus. Gauntlet feather-like darts/blades do 2d4X10 each,with five per arm, able to be shot at targets at a range of 60 feet.

Deific Powers: Has the full range of power over his followers,and can perform all prototypical deific powers at one half the cost in P.P.E., but has regular body investment costs, as well as the following special powers:

Resurrection: Deific: As per the prototypical deific power. Cost to Cackler: 10 P.P.E.
Transmutation: As per the prototypical deific power. Cost to Cackler: 15 P.P.E.

Magic Powers: All warlock spells of each of the four elements, and all of the 1st to 10th level Wizard spells. Note: Opponents must roll a 16 or better to save vs.Cackler's magic.

Psionic Powers: 1,500 I.S.P. 18th level Mind Mage (limited) with all physical and sensitive abilities, plus electrokinesis, pyrokinesis, psi-sword, psi-shield and mind block auto-defense.

Skills of Note: Basic and advanced math, astronomy, navigation, all mechanical skills and all wilderness skills at 98%.

Attacks Per Melee Round: Eight physical or psionic, or two by magic.

Special Bonuses (in addition to attribute bonuses): +4 initiative, +3 to strike, parry and dodge, +3 to pull punch, +3 on all saving throws, impervious to horror factor.

Favorite Weapons: Cackler seldom uses any weapons other than his fabulous rune blade.

Fabulous Feather Blade: A greatest rune weapon in the shape of a large dark feather-shaped sword, with the head of a raven on the sword butt. Always in telepathic communication with Cackler, it is a symbol of graceful power. Sentient, it has an I.Q.of 16 and Scrupulous alignment, so if any creatures of evil or anarchist alignment touch it, they will receive 1d6X10 damage.
It is indestructible and does 1d4X100 damage to mortals, 2d4X100 to supernatural creatures like vampires, ghouls, zombies and the animated dead, 4d4X100 to Deevils and Demon Lords, and 1d4X1000 to Alien Intelligences.

Blade Spell Magic: Can cast the following as often as six times each per 24 hour period. Call lightning (1d4X100 damage), teleport: superior, dispel magic barrier, and mystic portal. Its spell strength is considered equal to a 10th level sorcerer.


When struck to the ground, it generates an earthquake that shakes the ground, and inflicts 2d6X1000 damage to buildings, structures and vehicles within a 1000 foot/305 meter area (can be done twice a day).
Lastly, the Feather Blade can fly and attack on its own, having three attacks per melee round, moving at a speed of 88 (60 mph). When attacking independently away from Cackler, it is +3 to initiative, and to strike, parry and dodge.

Armor: Since Cackler basically IS armor, he does not wear any additional armor.

Alliances and Allies: Respected and feared by many, both good and evil, and he can usually persuade members of his pantheon to aid him (he gets along with the Pantheon of Ra also). There are actually few people Cackler considers friends, but Kronos is one of them.
Cackler has thousands of casual acquaintances, including all the gods, and he is a welcome visitor in just about every deific realm.
The Cackler has billions of worshippers, including the race known as the Hoppitti Bunny Men.

Enemies: He does not consider himself to have any enemies.

Vulnerabilities: Rune weapons do double damage.

Technology: Cackler readily promotes and makes use of technology,already having become an accomplished Techno-Wizard.

Minions: There is no race of beings that are the Cackler's minions, with the exception of the Ra'Ven, though he does enlist the aid of the Timekeepers. He will employ minions as needed and will generally work with any creature of magic and those of high intelligence.

Ra'Ven: Known as the "Cackler's Companions", this race of bird-headed warriors is utterly dedicated to Cackler, and serve as his minions in any capacity.