Ra'Ven
Ra'Ven (pronouced Rah-ven) by Stone Gargoyle
In the realm of Kh'ron there are roughly two million Ra'Ven warriors, awaiting the service of the Cackler and other gods in the pantheon of Kh'ron. They have bird-like heads resembling ravens, wings sprouting from the middle of their backs, and dark fur over most of their bodies.
Alignment: Any, but 50% are principled, 40% are scrupulous and only 10% are something other.
Attributes: I.Q. 3d6+3, M.E. 4d6, M.A. 4d6, P.S. 3d6, P.P.4d6, P.E.4d6, P.B. 4d6, Spd: 3d6 (X5 flying)
Size: 12 feet tall, wingspan 18 feet
Weight: 500 to 750 pounds
Natural A.R.: 10
Hit Points: 3d6X30, plus P.E. attribute number
S.D.C.: 3d6+10
Average P.P.E.: 1d6X1/0+40, and add six points per each additional level of experience
Horror Factor: 12
Natural Abilities: Fly; only take half damage from all forms of psionic attacks and are impervious to mind control; nightvision 200 feet, heal twice as fast as humans, and are resistant to disease; prowl 60% at night due to dark coloration.
O.C.C.s: Any, but many are Mind Mages.
Combat: As per hand to hand combat skill plus 2 attacks per melee, or an equal number of psionic attacks, or two by magic.
Bonuses (in addition to attribute bonuses): +3 to initiative, +1 pull punch, +2 on all saving throws, +2 vs. horror factor.
Magic: 40% are effectively mystics, except select only 4 spells at first level and 2 spells at second level and every level thereafter.
Psionics: All have empathic transmission (super), empathy, presence, see aura, bio-regeneration, mind block, and the special power of empathy with animals. Base I.S.P.: 1d6X10+30
- Psionic Empathy with Animals (special):
- Range: 10 feet per level of experience.
- Duration: 10 minutes per level of experience.
- I.S.P.: 5 to empathically influence animals.
- The affinity with animals is automatic and costs no I.S.P. Ra'Ven have affinity with animals of all kinds. Domesticated animals will always take an immediate liking to a Ra'Ven character and will do their best to please him (+20% to work with any domesticated animal). Wild animals will react to the Ra'Ven as if he were a fellow woodland creature, allowing it to walk among them without fear. This allows Ra'Ven to operate in the wilderness without causing animals to react to his presence; birds do not fly away, animals do not run, and therefore, do not indicate the character's approach. Even watchdogs will not bark at the presence of a Ra'Ven. Ra'Ven not only have an empathy with animals but also have a limited control over them. They can psionically touch a specific animal and evoke fear or submissiveness. Fear will repel an animal, causing it to run in the opposite direction (not attack). Submission causes the animal to regard the Ra'Ven as its superior. The submissive animal will not attack for any reason, alow the character to touch it or sit next to it, and will follow his lead, i.e. run with him, attack who he attacks, and similar.
Note: The special rapport that the Ra'Ven share with animals gives them a greater respect and appreciation of them. Thus, a Ra'Ven will never hurt or kill an animal unnecessarily. He will hunt only for food and treat animals with gentleness and consideration.
R.C.C.Skills: The typical Ra'Ven warrior/servant and many Ra'Ven Psi-Mystics have the following skills instead of a specific O.C.C. Only 30% select a specific O.C.C. (any). Basic Math (+20%), Advanced Math (+10%), reads and speaks Dragonese (+20%), speak Gobblely (+20%), hand to hand: expert, track (+10%), intelligence (+20%), wilderness survival (+10%), plus two additional physical skills, select three ancient W.P.s, select two technical or mechanical skills. Five secondary skills plus one additional Palladium World language.
Average Life Span: 250 years.
Habitat: Prefer urban environments, or forests and wilderness, but can live anywhere. Except for the occasional emissary from the gods, there are no Ra'Ven known to be living on the Palladium World, but they inhabit other realms in the millions.
Technology: Ra'Ven love technology, and are able to create some themselves.
Allies: The Ra'Ven are considered allies to the elves living on Kh'ron, and to the bunny men known as the Hoppitti.