Timekeepers
Minions of Kronos: Timekeepers by Stone Gargoyle
Legend suggests that the Timekeepers are mechanical beings created by Kronos to keep watch over time. They are, in fact, elementals native to his home realm of Kh'ron, mechanical elementals appearing as clockwork humanoid machines. They patrol the universe looking for temporal tampering, hunting down those who alter time.
Alignment: Generally considered to be Scrupulous
Attributes of Note: I.Q. 1d4+3, P.S.4d6+40, P.P. 1d6+20, Spd 6d6+60
Size: Typically 40 feet tall
Weight: Around 4 tons
Natural A.R.: 16
Hit Points: 6d6X100
S.D.C: 2d4X1000
P.P.E.: 4d6X100
Horror Factor: 16
Natural Abilities: Impervious to poison. chemicals, drugs, disease, heat, cold; does not breathe air but does consume it, so has half H.P. and P.P.E. in a vacuum; nightvision 600 feet; magically understands all languages; land navigation 70%, bio-regeneration of 1d6X10 S.D.C./H.P. every minute. Sense Temporal Anomaly: 70% at a range of two miles from the source of the anomaly Dimensional Teleport: 38%
Vulnerabilities: As per general info for all elementals, plus water (inflicts one point of rust damage per minute from rain and double damage from water attacks). As machines, they are vulnerable to physical strikes and explosions.
Bonuses: +6 to initiative, +4 to strike and parry, +2 dodge, +2 roll with impact, +7 save vs.magic, +4 to save vs. psionics, impervious to mind control and possession, immune against Horror Factor.
Attacks: Six physical strikes or three with magic spells
Damage: Varies with Supernatural P.S. of the individual
Magic: Time Slip, Constrain Being, Dispel Magic Barriers, Immobilize, Locate, Negate Magic, Oracle and Spoil. Spell strength is at 16 (opponents need to roll 16 or higher to save).
Psionics: None