Kronos
Kronos by Stone Gargoyle
"In the beginning, there was only Kronos. It was he who set the stars in motion and governs the tides and the movement of the sun. For time beyond reckoning, he has been witness to thousands of atrocities, and the rise and fall of untold civilizations. His power governs time, a force beyond our understanding. So vast is time that Kronos had to break it into cycles and units of measure."
Real Name: Kronos Tempora Kh'ron
Alignment: Principled
Size: 24 feet tall
Description: Kronos appears at once both old and young, having a strong physique but with gray hair and beard and wrinkles around his eyes.
Attributes: I.Q. 32, M.E. 37, M.A. 29, P.S. 37, P.P. 32, P.E. 30, P.B. 20, Spd 22 (15 mph)
Natural A.R.: 11, or 17 in armor (S.D.C. 7,000)
Hit Points: 15,700
S.D.C.: 16,200
P.P.E.: 2,800
Horror/Awe Factor: 16
Experience Levels: 25th level wizard, 25th level Temporal Wizard, 21st level Paradox Shaman
Natural Abilities: Astral travel, nightvision (as if in full daylight, two miles), see the invisible, turn invisible, immune to heat, fire and cold (no damage), bio-regeneration (2d4X10 S.D.C./Hit Points per minute), knows all languages, teleport 98%, dimensional teleport 97%, sense location of ley lines 95%, sense/recognize enchantment/magic 85%, metamorphosis: animal (spends time as a large serpent), metamorphosis: humanoid and metamorphosis: supernatural.
Deific Powers: Kronos has the full range of powers over his followers,and can perform all prototypical deific powers at regular cost.
- Unmake Event: A form of destructive temporal energy, this erases time and undoes events to prevent them from happening. This unmakes one hour. Cost to Kronos: 150 P.P.E., plus token body investment.
- Stop Time: Kronos can completely stop time for his ME number in minutes. Cost to Kronos: 500 P.P.E., plus token body investment.
Priest/Healing Powers: Exorcism 80%, remove curse 84%, resurrection 80%, turn dead 90% Magic Powers: Knows Wizard spells, including all Spells of Legend (including dozens not known to the Palladium world), all Paradox spells and Temporal Magic
Psionic Powers: 310 I.S.P. Master psionic, though limited to all healing psionics, mind block, see aura, sense magic, teleport object,object read, sense time, sense dimensional anomaly, total recall and telemechanics
Skills of Note: Basic and Advance Math, Astronomy, Astrophysics and all mechanical skills at 98%; all other science skills at 92%
Favorite Weapons: None; prefers magic
Armor: Watchtower Banded Armor: Appears as a mass of metal bands,clocks, gears and sundials. A.R. 17, S.D.C. 7,000. Impervious to fire, cold and energy attacks. Regenerates 2d6X10 S.D.C. every melee round.
Alliances and Allies: Kronos prefers to rely solely on himself and only makes alliances as the need arises. Kronos actually views some of the other gods as a threat to his perfect machine-like order. He is more concerned with keeping time running than the war between Light and Dark. He favors the order of the Light but refuses to take sides. Since he keeps much to himself and forms no alliances, the other gods leave him alone for the most part. He views Deevils and Demons as a threat to that order.
Enemies: Deevils and Demon Lords, Zeus
Vulnerabilities: Physically none, but he does tend to be too forgiving.
Technology: Kronos is favorably disposed towards technology, especially regarding clockwork mechanisms and equipment.
Minions: Kronos has vast minions of machine elementals known as Timekeepers which monitor and regulate temporal laws.