Acute Senses
Acute Senses by Shadowknight
This feat showcase people with senses 1 inch away from being super-human. That's for example being able to smell a faint afterglow of perfume in a room or see perfectly in the dark or ear the faint difference between someone stepping on the right or the left foot based on the fact he carries a revolver on his left side. This type of Enhance Sense is often depicted in Sherlock Holmes, Hercules Pierot movies, or the "Dark Knight" comics. So you might ask what good is this, while it makes great role playing, how does it help me in a fight, solve a crime or decipher a clue? That's because you aren't looking a at the leaves in the forest just the trees. Have you ever heard the saying "the devil is in the details" or it's {the little foxes that spoil the vine"? They're basically are speaking about the same thing that's small minor things can make a big difference in a case being solve or not or small minor details can make a difference between defeating " Dr Destroyer" or being defeated by him. So how is it possible firs let me tell you a story.
For want of a nail, the shoe was lost,
For want of a shoe, the horse was lost,
For want of a horse, the knight was lost,
For want of a knight, the message was lost,
For want of a message, the battle was lost,
For want of a battle, the war was lost,
For want of a war, the kingdom was lost,
All of this for want of a nail.
Now lets look at this again, suppose you look at (Dr Destroyer a Mega Villain in a Robotic Armored suit)and noticed because of your acute senses his gauntlet where he shoots his EB has a small spark before he shoots his blast. So what does that tell you either he's about to shoot his EB again which should give you at least a +1 or +2 to dodge or there's a flaw in his electrical system of his armor. Now depending on the GM and your own creativity and what sort of character class your playing there's several things you can do.
- 1. If you're playing a Street level character, you can aim your attacks at the gauntlet (myself if a player did this I would cause the gauntlet to take 2X damage and might cause it to blow up or be frozen)
- 2. If you're a Hardware or Super-spy character you could either shoot at the gauntlet with a handgun or tazer and cause a malfunction( see above but more severe)
- 3. If you are someone with EB specially someone with Lighting or water based powers I would go to town on that gauntlet and cause a malfunction or an explosion on at least part of the armor.
This is just 1 example of using this feat in a creative manner to defeat a Mega Villain.
Now lets look at the bonus for having Acute Senses
- 1. You have similar abilities to that of the Minor power "Supervision: Advanced Sight" but at half power and your super-vision doesn't get any better past 6 lvl.
- 2. You have similar abilities to that of the Minor power "Supervision: Nightvision" but only up to 120 ft
- 3. You have similar abilities to that of the Minor power " Heightened sense of Hearing, Smell & Touch".= You therefore receive several bonus but the range of said abilities is half the range of the minor powers & your ability to recognize things through smell, touch or hearing is half as good as those with minor power.
- +2 to dodge
- +2 to sv vs poison
- +3 to Initiative
- +1 to hit
- +2 to sv vs Psionics
- +4 to Perception rolls
- +4 to sv vs H.F Based Magic Illusions
It should be said this feat is extremely powerful in the hands of a clever player & a GM that isn't straight by the book. But in the hands of a player with no imagination or a GM that can't uses brains be to see beyond the obvious this feat will cause the player nothing but frustration. Having said that let me give another example of creatively using this feat in a fight. On pg 20 of HU Optional Side effects from serious damage, suppose the "Grey Mulk " who recently fought an army platoon soldier is suffering from 11-20 torn arm muscle. With this feat you'd noticed it and direct you're attack to that side of his body. At the very least you should 25%-50% greater damage to his arm than you normally do, plus his ability to parry those attack would be seriously compromised. So while going straight by the book wouldn't give you the bonus I just listed , they are logical and should be given to a clever player with this feat without unbalancing this game.
One final example this time a non combat situation, suppose "Shadow Eagle" has an identical Evil twin called "Dark Eagle" he capture SE and trade place with him and tries to join the Superhero group SE is part of. Now the "White Knight" has this AS feat, he noticed something different about his teammate, his teammate "SE" loves Italian food and usually has a faint odor of garlic to his Acute Sense, but now he noticed his teammate smells of curry. So while his Identical twin has the disguise perfect he didn't think of the fact that someone with AS feat could detect a difference based on smell. Now while just a difference in smell might not be a dead giveaway that we have a doppelganger. But now the WK has reason to be suspicious and look for more clues, maybe on the down low do a voice print match, fingerprint match or a brain scan match. Something not even an identical twin can duplicate.
But like I said before it all depends on the Player & the GM. While the GM can't say it's his identical twin brother the GM can say your teammate smell differently or, he's now left handed when he used to be right handed. Things like that 95% of people won't notice but because you have the AS feat you noticed.
- Cost: 3 feats
- Limitations: It cost people with Powers, Psionic or Magic 4 feats selections to pick this feat, Robotics or Cyborgs characters can't pick this feat.
- Prerequisite: Unusual Background, Intensive Training or Trained By A Master