Tractor Beam Operations

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Tractor Beam Operations (Technical) by Taalismn

Expertise in the use and application of space-based directed magnetic or gravitic beams to push or pull masses. Though normally largely computer-directed, manual operation input is still needed to properly direct a tractored mass on a heading or position it as desired. Roll twice; once to achieve lock-on, and the second to achieve the desired effect. A failed lock-on means the tractor beam has missed and the target mass is continuing on unimpeded, while a failed roll after lock-on means the target is out of position, movng too fast/slowly, is tumbling, or is suffering structural damage(typically 1d4x100 SDC/1d4 MD per melee) as a result of the botched lock-on. However, this depends on the sophistication of the system employed(GM’s perogative).
Tractor beams tend to be slower on acquisition and delivering effect to a target, compared to other energy projection systems(weapons), so they make poor weapons, especially with an inexperienced operator. They also tend to be energy-expensive, so few polities try to weaponize them.

Base Skill: 50%+5% per level of experience.
+10% if the Architecture: Zero Gravity skill is also possessed.