Architecture: Zero Gravity
Architecture: Zero Gravity (Mechanical) by Taalismn
Expertise in designing the general configuration of structures meant for zero gravity/microgravity, as in orbital or freefloating deep space structures, such as space habitats, powersats, and industrial platforms. Covers general configurations for rotating gravity-generating structures, inflatables, tether structures, modular pods and more advanced designs using artificially(non-centrifugal)-generated gravity. A successful roll means a well-designed, functional, well-balanced and serviceable configuration, while failed rolls entail vulnerable structural hazards such as poor station-keeping, weak airtight seals, stress fractures, poor thermal/radiation shielding and insulation, inaccessible systems and pressure blowouts.
Appropriate skills such as Electrical Engineering, Power Generation, Weapons Tecnnician or propulsion repair skills will still be needed for outfitting specific systems aboard the structures.
- Requirements: Computer Operation, Mathematics: Advanced, Art:(Drawing) or Blueprinting.
- Base Skill: 45%+5% per level of experience.
- Modifiers: +5% if the Movement: Zero Gravity or EVA skills are also possessed.