Signature Weapon

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Signature Weapon by Shadowknight

Signature Weapon is basically the High Tech equivalent of Unique Weapon. This feat represents someone who has a Signature Weapon which only works for him. In game terms you inherit or build a Special Weapon (Gun or Rifle) that you seem to bound to it has a A.R of 17 and 1D4X50 SDC. The weapon can be damaged or broken only when specifically targeted. In your hands the Weapons is is +5 to Hit, +35% to range & you have 1 additional attack when using the Weapon + the weapon does an additional + 2d6 damage of it's type. To someone with knowledge of Guns or Rifle the weapon will appear to be a extremely well crafted + beautiful but nothing else. While your Weapon can be stolen but in the hands of any one else but you it's only an exceptional quality weapon but they won't be able to fire it, it's like it has an invisible gun lock. It works on a principle that's partially electronics palm print, partially psychic imprinting your bio aura on the weapon. The weapon isn't magical but Psychic does an Object read or Aura read, the weapon or shield aura will be identical to it's owner almost as if the person and Weapon has become one. It also has 4 other abilities feat.

1. For some unexplainable reason metal detectors, including Airport metal detectors, X ray machines or mass detectors won't detect it as long as a small part of the weapon it's touching your skin. But a bomb sniffing dog or someone looking inside your jacket will see it or smell it.
2. If stolen or hidden, the current owner can sense the weapon or shield up to 10 yd per level but can't narrow what direction it's hidden
3. It does 1/4 damage even to people normally Invulnerable to non magical weapons like people with Invulnerability or Supernatural.
4. If taken to Rifts will do MDC damage equal to it's normal SDC damage.
Cost: 2 feats
Bonus: It only 1 feat for Secret Operative from Special Training & Hardware (weapons)
Prerequisite: Must have a valid reason why you have such a weapon. It can't be you have the feat & therefore you have it. It could be Aliens gave it to you, you belong to a Super Spy organization, you come from the future, you own or stole or work for a high tech company and you have a prototype. You just can't steal a SW and force it to bond to you the feat doesn't work like that.
Limitations: The feat cannot be taken again. If broken, it takes at least 1d4+1 levels to find someone to repair it since it was made from an futuristic process not taught using traditional Weapon Gun manufacturing. If destroyed it can't be recreated again barring an Alien from the future gifting you another one, your loss. This is 1 of the rarest feats in the world only 1 member of the team can have this feat and no more than 5 beings in a continent could have such a feat. At most there exist 100 such weapons throughout the world in Secret Agencies or in special cutting tech labs only with extremely high clearance in some super spy organization or high tech lab even knows such weapon exist & even if you find another 1 it won't be tuned to your particular palm print or your brainwave. Reason simple the weapon is made out of a Psycho reactive metal extremely rare, think Uranium but 1000X rarer. l Not only that these weapon takes yrs to create & are given to the Agencies or Corporation most Elite, trustworthy & loyal agents. They don't have any to spare for anyone who isn't part of their particular group no matter what the hero reputation is. To tell the truth they might be extremely pissed that something they consider proprietary information or technology is out there and if you bother them asking for a SW they might come after you to silence you.
Further Limitation: Only some who normally use guns or rifle as weapons like Special Training, Super Soldier, the Hardware (Weapon). Character from Ninja & Super-spies or something similar. Basically anyone who relies or uses guns as part of his class skills and that doesn't have any powers, isn't a Magic, Psionic, Robotic or Cyborg can have this feat.