Unique Weapon
Unique Weapon by Shadowknight
This feat represent someone who has a Unique Ancient Weapon only for him. In game terms you inherit a Special Weapon or Shield that you seem to bound with this weapon has a A.R of 17 and 1D4X100 SDC, shield has a A.R of 18 and 1D4 X 100 SDC. The weapon or shield can be damaged or broken only when specifically targeted not when parrying an attack. In your hands the Weapons is is +2 to Hit, +2 to Parry, you have 1 additional attack when using the Weapon & the weapon does an additional + 2d6 damage. A shield is +1 to hit, + 3 to parry, you have 1 additional attack when using the Shield, the Shield does an additional + 1D8 damage, the Shield can be thrown STR X 10 in yards & come back but this uses 2 attack and does 3X damage. While your Weapon or Shield can be stolen or lent to someone else but in the hands of any one else but you it's only an exceptional quality weapon or shield giving them + 1 to Hit & +1 to parry. If an Ancient Bow is chosen it gives it user +1 to parry when using the Bow, +2 to Hit, + 2 additional attacks when using the bow, it has 2x normal range for that bow, an additional 1D8 damage when using the bow to shoot arrows, the bow comes with a quiver of 100 arrows which does an additional 3D6 damage these arrows can only be used once and than are broken unrepairable. The weapon or shield isn't magical but if a Psychic does an Object read or Aura read, the weapon or shield aura will be identical to it's owner almost as if the person and Weapon has become one. It also has 4 other abilities
- 1. It won't bond to anyone else till it current owner is dead, even if stolen by a family member or member of same fraternal order.
- 2. If stolen or hidden the current owner can sense the weapon or shield up to 10 yd per level but can't narrow what direction it's hidden
- 3. It does 1/4 damage even to people normally Invulnerable to non magical weapons like people with Invulnerability or Supernatural.
- 4. If taken to Rifts will do MDC damage equal to it's normal SDC damage.
I. E. A Player character creates Night Shadow Angel is a physical training at 6th level her Great Aunt dies and she inherits her Great Aunt Katana, normally a well made Ancient Katana does 3D6 damage but her Great Aunt Katana does 5D6.
- Cost: 2 Feats
- Prerequisite: Must have either a blood relationship with the old owner or at the very least be members of a secret order that trains it members in such a weapon to fight evil. You can't steal it and force it to bond to you, it must be given to you on Deathbed or you inherit it in a will.
Limitations: The feat Cannot be taken again, if broken it takes at least 1d4+1 levels to find someone to repair it. Since it was made from an ancient process not taught using traditional Weapon smiting. If destroyed it can't be recreated again baring a God gifting you another one, your loss. This is 1 of the rarest feats in the world only 1 member of the team can have this feat and no more than 5 beings in a continent could have such a feat. At most there exist 100 such weapons throughout the world buried in Ancient Ruins, museum, secret orders or in special families useable only by someone from that bloodline. Reason simple the weapon or shield is made from a metal unavailable for the past 600 yrs if not more or it was created either by Ancient God of Smiting like Hephaestus or in legendary Civilization like Atlantis, Lemuria, Sumeria, Ancient China, Ancient India or Ancient Egypt.
- Further Limitation: Only some who normally use weapons like Physical Training, Special Training, Super Soldier, Natural Genius, Ancient Weapon Master, Character from Ninja & Super-spies or something similar. Basically anyone who relies on natural body or training that doesn't have any powers, isn't a Magic, Psionic, Robotic or Cyborg can have this feat.