Rain Dance
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Rain Dance (minor) by Stone Gargoyle
"It always seems to rain when I need to get somewhere."
The hero generates a rain cloud above himself if he moves beyond half his Speed attribute in movement. This cloud appears wherever he is, even indoors, hovering a mere 100 feet over the hero's head. The storm increases if he enters into combat. As a result, the hero himself is immune to its effects and resistant to water attacks of others (half damage).
- Range: 400 foot radius, plus 50 feet per level. Everyone within this area suffers penalties imposed by the rain (except the hero).
- Duration: Constant: Always on.
- Attacks Per Melee: Uses no attacks/actions to maintain.
- Damage: The rain intensifies during battle until it is capable of doing 1d4 points of water damage per melee round after the first 4 melee rounds of battle. If the rain persists beyond the first four melee rounds, the ground also becomes very wet and slick, imposing a 30% chance of slipping to those under 300 lbs in weight of moving over half their Speed attribute, slipping and falling, thus losing initiative and one action. Victims of the rain also suffer -2 to initiative, -2 to all combat moves and are -10% to any skill they try to perform in the rain.
- Other Abilities and Bonuses: The hero suffers no penalties due to any type of rain.
See also Blood Rain