Poison Resistance II

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Poison Resistance II by Shadowknight

This feat is based on historical fact, some of the High lvl Chinese Taoist and Kung Fu masters from the Chin & Manchu Dynasty are said to have developed this ability. While the art of poisoning has improve considerably in the last 300+, this is a fantasy game what to say there can't be Chi Form from China, India, Tibet, Mongolia or Africa that can give you near Immunity to poison. This gave you an extreme resistance to poison. You receive a + 5 to save vs Poison, +2 to save vs Magical Poison like Fairy food, +15% to sv vs Coma/Death. A side effect from the poison has made you tougher when you roll for Hit Points each lvl you roll 1D6+2 instead of the 1D6 everyone else rolls. Unfortunately BECAUSE OF YOUR RESISTANCE TO POISON even beneficial potions it's also half as effective. Also any Poison you catch last only 1/3 as long and you suffer only 1/3 the penalties.

Cost: 2 Feats
Bonus: You live 25% longer than the average for your race. Basically whenever you accidentally or deliberately swallow poison you start sweating out the poison or vomit it out + you know someone tried to poison you. Unlike Poison Resistance 1 this Feat gives an additional +1 to Poison Gas due to your excellent breath control. Finally you receive Yoga or Tai Chi from Rifter magazine as a bonus Physical skill.
Prerequisite: Min P.E of 22, Poison Resistance I
Limitation: Can't be chosen by Classes with Powers, Psionics or Magic since the Chi Form used tend to suppress poison and cause a violent reaction including vomiting blood from people with said classes. This is a feat that should be limited to Ancient Weapon Master, Natural Genius, Physical training, Special Training, and characters from Ninja and Super spies.