Poison Resistance I
Original Version:
Poison Resistance by Shadowknight
This feat is based on historical fact, some of the French nobility during the Renaissance used to dose themselves with Minuit traces of different poison and therefore build up a tolerance when they were exposed to a massive dose of the self same poison. While the art of poisoning has improve considerably in the last 300+, this is a fantasy game what to say there can't be herbs from China, India, Tibet, Mongolia or Africa that can give you near Immunity to poison. You were dose from childhood by your family with Minuit traces of different poison mixed with some herbs know only to your family, sect, school or secretive spy organization. Which gave you an extreme resistance to poison. You receive a + 2 to save vs Poison, +1 to save vs Magical Poison like Fairy food, +10% to sv vs Coma/Death. Unfortunately this also works for beneficial potions it's also half as effective. Also any Poison you catch last only half as long and you suffer only half the penalties.
- Bonus: You live 15% longer than the average for your race.
- Prerequisite: P.E 20
- Limitation: Can't be chosen by Classes with Powers, Psionics or Magic since the herbs used tend to suppress and cause a violent reaction including vomiting blood from people with said classes. This is a feat that should be limited to Ancient Weapon Master, Natural Genius, Physical training, Special Training, and characters from Ninja and Super spies.
Updated Version:
Poison Resistance by Shadowknight
This feat is based on historical fact, some of the French nobility during the Renaissance used to dose themselves with Minuit traces of different poison and therefore build up a tolerance when they were exposed to a massive dose of the self same poison. While the art of poisoning has improve considerably in the last 300+, this is a fantasy game what to say there can't be herbs from China, India, Tibet, Mongolia or Africa that can give you near Immunity to poison. You were dose from childhood by your family with Minuit traces of different poison mixed with some herbs know only to your family, sect, school or secretive spy organization. Which gave you an extreme resistance to poison. You receive a + 2 to save vs Poison, +1 to save vs Magical Poison like Fairy food, +10% to sv vs Coma/Death. A side effect from the poison has made you tougher when you roll for Hit Points each lvl you roll 1D6+1 instead of the 1D6 everyone else rolls. Unfortunately BECAUSE OF YOUR RESISTANCE TO POISON even beneficial potions it's also half as effective. Also any Poison you catch last only half as long and you suffer only half the penalties.
- Bonus: You live 15% longer than the average for your race.
- Prerequisite: P.E 20
- Limitation: Can't be chosen by Classes with Powers, Psionics or Magic since the herbs used tend to suppress and cause a violent reaction including vomiting blood from people with said classes. This is a feat that should be limited to Ancient Weapon Master, Natural Genius, Physical training, Special Training, and characters from Ninja and Super spies.