Hootari

From The Black Vault
Jump to navigationJump to search

Hootari by Stone Gargoyle

The Hootari are a race of evil humanoid owl people with a dislike for other humanoid creatures. They hunt other sentient creatures for food, including Frog Princes, Lizard Men, Wabbits, Hoppitti and Ratlings, in addition to other non-sentient creatures such as amphibians, lizards and rodents. They are nocturnal hunters, being magically linked to the night. They are giant humanoids, between 10 and 15 feet tall, but they can magically change size to try and pass for normal humans. Hootari are most powerful at night, having their mass and strength decrease during the daylight hours (Hit Points, S.D.C. and P.S. are halved during daylight hours). They also gain strength during the full moon (Hit Points, S.D.C. and P.S. attribute number is doubled during the nights of the full moon).
Hootari are solitary creatures, living alone unless taking a mate for breeding purposes, and highly territorial. If two males occupy the same 20 square mile territory, they will fight for dominance until one is either killed or forced to leave. They are most prevalent in the Great Northern Wilderness and have been seen in the Land of the Damned. When threats to their territory have been discovered, Hootari will try to walk among humans, using their ability to change size and disguises so as to blend in.

Alignment: Miscreant or diabolic evil

Attributes: I.Q. 2d6+4, M.E. 2d6+4, M.A. 2d6, P.S. 4d6+6, P.P. 4d6, P.E. 4d6+1, P.B. 2d6, Spd 4d6 (X5 for flight)

Hit Points: P.E. +1d6 per level of experience

S.D.C.: 1d6X10+20 plus any from O.C.C. and physical skills

Natural A.R.: 6

Horror Factor: 12

P.P.E.: 6d6

O.C.C.s Available to Hootari: Any

Natural Abilities: Superior strength and endurance, poor daylight vision (100 feet), exceptional nightvision 1000 feet, exceptional sense of smell enables it to pinpoint its prey in the dark (2000 foot range), can turn head 200 degrees, track by smell 80%, track by sound 60%, see the invisible, fly, and prowl (silent glide attack) 50%

Reduce Size (special): The Hootari can half its size once per night to become a 5-7 foot tall humanoid, halving its Hit Points, S.D.C. and P.S. attribute number. This metamorphosis lasts for one hour; can be canceled any time. Does not change the Hootari's appearance at all, so additional measures must be taken for the Hootari to disguise itself. Remember, the Hootari sees its Hit Points, S.D.C. and P.S. doubled during the full moon, so halving doubled stats will make the Hootari's stats the same as normal when reducing its size during the nights of the full moon.

Attacks Per Melee: Three or by hand to hand combat, whichever is greater

Damage: Bite does 2d4 points of damage, claws/talons add 3d6 damage to kicks.

Special Combat Considerations for Hootari: As giants, Hootari inflict more damage than human-sized creatures, even bare-handed. Open-handed slap does 1d6 damage, a restrained punch does 2d4 damage, a full strength punch does 2d6 damage +P.S. damage bonus, a full strength kick does 3d6 damage +P.S. damage bonus (even before adding additional claw damage), a power punch does 4d6 damage +P.S. damage bonus but counts as two attacks. Said increased damage in not applicable when Hootari are reduced in size.

Bonuses: +2 to initiative, +3 to strike, +3 to dodge, +8 to save vs. horror factor

Magic: ALL Hootari have the following natural magic ability: Fear. Equal to a 4th level wizard. Note: This magic ability is in addition to any possible magic powers derived from a magic O.C.C.

Psionics: Standard

Average Life Span: 500 years, some have lived to 800

Habitat: Great Northern Wilderness, Land of the Damned

Languages: Three of choice (+10%)

Enemies: Wolfen, giant humanoids in general

Allies: None

Appearance: Hootari are giant humanoids with the heads and wings of owls, but their upper torsos are completely human, including having human arms and hands. Their lower torsos are birdlike, having birdlike feet and talons/claws.

Size: 10-15 feet tall; 9 feet plus 1d6 additional
Weight: 300-500 pounds

Notes: Hootari are capable of using swords which humans must use two-handed as single-hand weapons. They prefer swords but will also use axes and other types of weapons. They cannot wear armor, as this interferes with flight, unless it is custom made or they wear only partial armor which leaves their back exposed. Hootari generally dislike clothing, as it hinders their movement and it is costly for them to have made, but they will strip clothing off of dead bodies or steal them in order to try and pass for human when reducing their size.