Wabbits
Wabbits by Stone Gargoyle
Wabbits are short-furred humanoids resembling rabbits. Unlike the Hoppitti, the Wabbits have continued to thrive in the Palladium World in spite of being hunted by other races. The main reason for this is that rather than run from danger, Wabbits will face it head on. They will use their intelligence to out-think opponents, humiliating them if possible.
Wabbits, like the Hoppitti, are nomadic and mobile. They keep their possessions simple and sparse so that they may mobilize at a moment's notice. Rather than doing a lot of building themselves, Wabbits will tend to inhabit abandoned homes and dens of other creatures, and they prefer to raid and steal from other races rather than engage in farming or creating goods for themselves. Since their clothing is stolen along with other goods to survive, Wabbits do not dress according to gender roles as much as other species do, it being common for a male to dress in women's clothing if nothing else can be found, or in a combination of men's and women's clothing. They learn at a young age to impersonate opposing gender roles as well, lending to their abilities at disguise later in life. They are masters of concealment, disguise and camouflage, making great military strategists, thieves and assassins, as well as entertainers. When pursuing magical careers, they often venture into areas of illusion.
Since they steal and raid the belongings of other races, they learn to sanitize and clean everything they own as a matter of routine. They try to keep their clothes and possessions spotlessly clean if possible. They are not, however, skittish about bloodshed and put safety and survival before everything else.
Alignment: Any, but most tend to be Anarchist or Unprincipled
Attributes: I.Q. 3D6, M.E. 2D6, M.A. 2D6, P.S. 3D6, P.P. 4D6, P.E. 4D6, P.B. 3D6, Spd 4D6 but can reach Speeds of 66 (45mph/72k) in short bursts lasting 2D4 minutes.
Hit Points: P.E. +1D6 per level of experience
S.D.C.: 20 plus those gained from O.C.C.s and physical skills
Average P.P.E.: 6D6 for typical Wabbit
Natural A.R.: None
O.C.C.s Available To Wabbits: Any. +10% bonus to Rogue skills Horror Factor: None
Physical Appearance: They are a rabbit-like race, and as such have long ears and stubby tails. They have short fur in a wide range of colors, including white, black, and all shades of brown.
- Size: 4 to 6 feet tall
- Weight: 75 - 250 pounds
Average life Span: 40+ years; some have lived up to 80
Natural Abilities: In addition to Wabbit intelligence, physical agility and endurance, the character also has Nightvision (200 feet), excellent day vision (equal to human), a keen sense of hearing and smell, Prowl 40% and leap 6 feet high and 20 feet long.
- Recognize Scent of Others: Can recognize and follow a familiar scent up to 50 feet (15m) away. Base Skill: 20% +4% per level of experience, +10% to recognize and follow the scent of a mate or offspring. Roll once for every 100 feet (30.5m) when following a scent trail. A failed roll means the trail is lost.
- Keen Hearing: The character's hearing is as keen as a dog's and has the same range of hearing.
Bonuses: +4 initiative, +3 to strike, +4 dodge
Damage: Kick strike inflicts 3D6+1 damage plus P.S. bonus, bite 1D4 but no P.S. bonus is applicable, can slap with an ear for a single point of damage.
Magic: By O.C.C. only
Psionics: Standard, roughly the same as humans
Enemies: Coyles and most other predatory races
Allies: Elves and Faerie Folk
Habitat: Western Empire, Eastern Territory, Old Kingdom.
Favorite Weapons: Wabbits can train in any weapons but prefer bladed weapons such as swords and daggers.
Value: Fur: 300 gold. Feet: In the Palladium World, rabbit feet are considered good luck, with Wabbit feet even more so, fetching 50 gold per rabbit foot.