Flying Sword
Flying Sword by Shadowknight
This feat represent a rare but beautiful technique used in some Chinese MA style called Flying Sword where the weapon continue to spin in the air even after you are no longer holding it. In game terms as long as you are 6ft from the weapon the weapon will attack anyone who come within range to attack you. So while it's called Flying Sword, it actually can be used with any number of light 1 handed weapon including (axe, curved broadsword, short staff, butterfly knives or knife).
You can use this feat every 4 rounds, and the FS feat and it attacks anyone who comes withing striking range of you. You must have initiative to use it and it use up all your attacks except 1. It attacks with all you plus to hit, but it only has half your attacks and you add no P.S bonus if it hits. Nevertheless the FS can only attack it can't parry for you. You must pick up the weapon at the end of the round, otherwise it falls to the ground and you lose 2 attacks to pick it up. So why have it.
- 1. It gives you 1 rd to bind your wounds or run away
- 2. It gives you 1 rd to go help a team mate
- 3. Anyone who tries to attack you without a long range weapon gets attack 2x per attack they try to inflict on you, once per feat ability and once as they try to get out of range of the weapon.
- Cost: 2 feats
- Bonus: At 6th level you can add your P.S bonus to damage, at 12 lvl you can have it last a 2rd before needing to pick it up with your hands
- Limitation: This feat is limited to people who HTH MA or one of the Styles from Ninja & Super-spies or Mystic China. Only people who rely on HTH combat not powers, magic or Psionics can have this feat. That means only Physical Training, Special training, Ancient weapon Master and Characters from Ninja & Super-spies and Mystic China are allowed to choose this feat.
- Prerequisite: P.P of 18 & Trained By A Master or Unusual Background feat