Death Breath
Death Breath (Major) by Stone Gargoyle, with material taken from a power by Senator Cybus, used with permission.
"Anyone got a Tic-Tac?"
This power utilizes a subability called Kiss of Death from Senator Cybus' Kiss power. The superbeing's breath smells as if something crawled into his mouth and died. Basically, his mouth is a cesspool.
1. Stench: This is basically the same as the minor superability, except the smell is generated from the character's mouth and is potentially lethal.
- Range: Can be blown up to 60 feet, plus 10 feet per level, but generally can be smelled within a 10 feet radius around the character.
- Saving Throw: 16 or better, PE bonus applies
- Effects: Anything with a PE of 5 or less must also make a save vs. coma/death to keep from keeling over. Plants die automatically. A failed save means that the victim is overcome with the putrid smell, is instantly nauseous, feels like vomiting (and will) and is compelled to flee from the horrid stench (effectively a Horror Factor of 16). Victims are -8 on initiative, -4 to strike, parry and dodge, as well as other combat maneuvers, plus are -40% to perform any skills, and lose 2 melee attacks/actions from projectile vomiting every melee round (cannot parry or dodge while vomiting). If driving at the time, the windshield gets splattered and obscured, and the character must roll under his piloting skill at -40%. A failed roll means the driver must come to a screeching stop or crash.
- Duration: Constant
- Attacks per melee: None, occurs automatically
2. Kiss of Death: Based on the power created by Senator Cybus. If actually kissing someone, a flood of toxins will enter their body.
- Range: Touch (kissing).
- Duration: Instant
- Damage: 4d6 damage directly to Hit Points
- Attacks: Each kiss counts as 1 melee attack/action.
- Saving Throw: Victims must roll 14 or higher to save (PE bonus applies). A successful save means the character only suffers 1d4 damage to SDC and any potential effects of Stench (above).
3. Corrosive Spit: Basically the same as the Corrosive Spray minor superability. The character generates a spray of corrosive acid that can be released from his mouth. This does not affect people, animals or organic beings, being limited to damaging metal, plastic, rubber, wood and ceramics. Does half damage to stone, brick and concrete. Thus it can be used to damage an opponent's body armor, destroy a gun or other weapon or piece of equipment, melt the hook off a door or a tire off of a car, and similar uses.
- Range: Touch or sprayed up to 10 feet, +2 feet per level
- Area of Effect: Aimed at a specific target, or can cover a three foot diameter
- Duration: Instant, but corrosive acid continues to inflict damage for 2d4 melee rounds, or until washed away with water or cleaning solution
- Damage: 5d6 immediate damage, plus 3d6 damage per subsequent melee round for 2d4 melee rounds
- Attacks per melee: Spitting counts as one melee attack/action
- Bonuses: +2 to strike on an aimed shot, +5 to disarm by targeting a weapon held in an opponent's hand when using the corrosive spit attack. No bonus to strike if shooting wild.
4. Other Abilities and Bonuses:
- Immune to Kiss power, Stench, and any smell based attacks.
- Impervious to food-borne poisons and toxins, resistant to gas attacks (half damage, duration and effect).
- +1d4 PE
- +10% save vs. Coma/Death
- Can survive 1d4 melee rounds in a completely toxic environment before needing to worry about ill effects