Dangerous Mind
Dangerous Mind [Minor] by Iczer
"You wouldn't want to get in here... my mind is not the safest of places"
The character is semi impervious to telepathic and pshychic assault. Any time the character is forced to make a saving throw vs. psionics (even against pseudopsionic super powers), a wave of chaotic energy breaches the psionic gap to smite the aggressor.
If the character saves successfully, the agressor takes 4d6 from psychic backlash. If the character fails, the target takes 1d6 in psychic backlash. In addition, if the effect requires concentration on the aggressor's part, then he takes 1d6 extra damage per melee round (Note that some effects have a duration that it independent of maintainance. Bio-manipulation is not actively maintained by the aggressor for instance, though it can be as under its description. Posession has a continuing duration which continues to channel damage down to the aggressor).
Other Bonuses: Half Damage from psionic effects, and half duration. +4 to save vs. psionics.
See also Mental Feedback