Alter Physical Structure: String
Alter Physical Structure: String (Major) by Stone Gargoyle
The character can alter his structure to become a being made of string, with some interesting and useful abilities.
1. Natural Armor Rating and Increased SDC: When transformed into a creature of string, the superbeing gains a Natural AR of 6. His SDC becomes 900 (SDC applies only in string form and is the total SDC, not a bonus). This means an attacker must roll over the AR to strike and inflict any damage. Rolls above the AR hits harmlessly off the string body. When all 900 SDC is gone, damage is done to Hit Points.
Punches, kicks and physical strikes do no damage, even if the attacker has Extraordinary or Superhuman strength. Supernatural Strength does only 5% normal damage. Pulls on the string sections greater than half the character's PE, however, will tear the string apart, taking him 1d4+1 rounds to rejoin the pieces by tying them together.
Blades, electricity, lasers, explosions, fire, heat and plasma do double damage and ignore the character's AR completely.
Impervious to cold (no damage), but gases, ingested drugs, magic and psionics have full effect.
Bullets and projectiles do full damage with a 30% chance of severing the string.
Damage to the string body heals at a rate of 4d6 every 10 minutes.
2. Mass and Strength: Weight and lifting strength is reduced to one fourth, but the character gains a tensile strength equal to half of his PE attribute (considered Extraordinary) for binding opponents. Attempting to pull something over the tensile strength will break the string body.
3. String Form Abilities: The character can unwind his string form to stretch to a length of his normal height in feet X1000. The string is one solid piece,though can sacrifice SDc to cut off parts of himself, and simply weaves, ties and twists around to form different shapes, so the character can assume the appearance of clothing, bedspreads and such as long as he can maneuver the string into the right shape (skill level 40%, +2% per level, and adds +10% to sewing skill), thus able to spy on people by appearing to be articles made of threads. The character can stretch out his string body to trip opponents, use parts of himself to rig traps (+10% to creating traps involving string triggers) , or wind around targets to tie them up or entangle their limbs (roll to entangle at +8). The character can also pass under or through narrow areas less than 1/2 inch in height or diameter. The character can also do a whipping attack for 1d4 damage, or can attempt to choke an opponent for 4d4 damage while entangling the neck. Can also do a squeezing attack for 1d4 damage while entangling the body.
4. Other Abilities, Bonuses & Things of Note:
- The character has no heat in string form and is invisible to infrared and heat sensors. Speed is unaffected. The character still needs to breathe and is susceptible to gasses, drowning, suffocation and disease in the same situations as normal humans.
- Can fall from any height without harm.
- Horror Factor (optional): 9 in string form
- +4 to disarm
- +4 to Entangle in Hand to Hand Combat
5. Stunts/Possible Additions: Additional Material by Taalismn:
- Splice: The superbeing can splice in additional lengths of regular string into his own body, extending his length...but only temporarily. The superbeing can hold the splice for 5 minutes per level of experience, no limits to the amount of string so added. The superbeing also gains 1 SDC per foot of string spliced in(damage comes off the splices first, as they tend to be the weakest part of the superbeing).
- Collect String: The superbeing can heal injuries in himself by absorbing additional string, regaining 1 SDC per foot of string. Unlike the aforementioned Splice, this string is permanently absorbed into the superbeing's 'flesh' like a dissolving suture. It CANNOT be used to ADD permanent SDC; it only replaces/regenerates lost string.
See Also Alter Physical Structure: Rope