Alter Physical Structure: Rope

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Alter Physical Structure: Rope (Major) by Stone Gargoyle

The character can alter his structure to become a being made of rope, with some interesting and useful abilities.

1. Natural Armor Rating and Increased SDC: When transformed into a creature of rope, the superbeing gains a Natural AR of 10. His SDC becomes 300 (SDC applies only in rope form and is the total SDC, not a bonus). This means an attacker must roll over the AR to strike and inflict any damage. Rolls above the AR hits harmlessly off the rope body. When all 300 SDc is gone, damage is done to Hit Points.
Punches, kicks and physical strikes do no damage, even if the attacker has Extraordinary or Superhuman strength. Supernatural Strength does only 10% normal damage. Pulls on the rope sections greater than the character's PE, however, will tear the rope apart, taking him 1d4+1 rounds to rejoin the pieces by tying them together.
Electricity does half damage. Lasers and energy bolts do full damage if over the AR and half damage if under.
Explosions, fire, heat and plasma do double damage and ignore the character's AR completely. Impervious to cold (no damage), but gases, ingested drugs, magic and psionics have full effect. Bullets and projectiles do full damage if over the Ar and half if under, with a 30% chance of severing the rope.
Damage to the rope body heals at a rate of 4d6 every 10 minutes.

2. Mass and Strength: Weight and lifting strength is reduced to half, but the character gains a tensile strength equal to his PE attribute (considered Extraordinary) for binding opponents, or for being climbed or as a towline. Attempting to pull something over the tensile strength will break the rope body.

3. Rope Form Abilities: The character can unwind his rope form to stretch to a length of his normal height in feet X100. The rope is one solid piece and simply winds and ties to form different shapes,so the character can assume the appearance of animals and such as long as he can wind the rope into the right shape (skill level 40%, +2% per level), though it will always appear to be rope on close inspection. The character can stretch out his rope body to trip opponents, wind around them to tie them up or entangle their limbs (roll to entangle at +6). The character can also pass under or through narrow areas less than 2 inches in height or diameter.
The character can also do a whipping attack for 2d6 damage, or can attempt to choke an opponent for 2d4 damage while entangling the neck. Can also do a squeezing attack for 1d4 damage while entangling the body.

4. Other Abilities, Bonuses & Things of Note:

The character has no heat in rope form and is invisible to infrared and heat sensors. Speed is unaffected. The character still needs to breathe and is susceptible to gasses, drowning, suffocation and disease in the same situations as normal humans.
Horror Factor (optional): 9 in rope form
+3 to roll with punch,fall, or impact
+4 to disarm

See Also Alter Physical Structure: String