Zeroing
Zeroing [minor] by Iczer
'Just give me a minute....'
The character gets better at task when perseveres, learning and keeping track of mistakes.
Whenever the character performs a task and fails, his next attempt, at exactly the same task receives a bonus of +1 (or +5%).
The action must be identical (or near enough to it). attempting to kick a foe in combat counts only if the character continues to land the same style of kick. Throwing a punch would eliminate these bonuses. Likewise, picking a lock allows the accumulation of bonuses for each failed attempt.
The bonuses last, and continue to accumulate until the character succeeds or he quits for more than a few seconds (takes any other action).
The character keeps a track of things that fail, and tactics that succeed, storing the memory in the short term. A true person who 'learns from his mistakes', he has a chance of dragging old information back up. He has a base chance of recalling basic assistance on any given task by concentrating for a melee round, and then rolling underneath his IQ score on percentile dice. This chance rises by 4% every level. (he cannot zero this). Success means that, for a specific task, he gains a +1 to +4 to the task (+1D4) OR +(1D4x5%).