Zero Point Energy Tap
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Zero Point Energy Tap (Mega) by Taalismn
“Fools! I can call upon the very Power of the Cosmos! What use are your own puny abilities against THAT?! I am Unstoppable!”
This is the ability to tap into vacuum energy(zero point) to enhance existing superpowers. By reaching deep down into the universal energy matrix, the superbeing can draw on the vast energy potential contained in an infinitely small point in space/time, and use it to boost other powers. This can amplify those powers into potentially catastrophic levels of destruction, making this power extremely dangerous in the wrong hands. Range: Self
- Duration: The superbeing can maintain the zero point tap as many melees as they have P.E. points. divided by 4.
- Effects:
- Power Boost---The zero point tap enhances other powers the superbeing may possess by a factor of x10 per every three levels of experience. So at Level 1, the superbeing increases their powers’ range, duration, damage by x10, at Level 3 it becomes x20, at Level 6 x30, etc. That’s in ADDITION to any experience increase increments the power already possesses.
- Example: Energy Expulsion: Light at fourth level does 6d6 points of damage at 600 ft range. Amped by a zero point tap, that power now does 6d6x20 at 18,000 ft.
- Example 2: An Extraordinary Physical Strength that starts at 20, amped by a zero point tap, now becomes P.S. 600 at level four for purposes of lifting and throwing!
- Power Boost---The zero point tap enhances other powers the superbeing may possess by a factor of x10 per every three levels of experience. So at Level 1, the superbeing increases their powers’ range, duration, damage by x10, at Level 3 it becomes x20, at Level 6 x30, etc. That’s in ADDITION to any experience increase increments the power already possesses.
So yes, it can become VERY ugly very fast with power increases.
- Base character Hit Points/SDC/MDC are NOT affected, but the strength of forcefields and similarly actively generated defenses -is-amplified appropriately.
- Vulnerabilities:
- The superbeing using this power must devote a full melee(15 seconds) in preparation prior to boosting their powers and must remain in one place. That’s a full melee in which the superbeing CANNOT dodge or roll; only parry.
- For the duration of the power, the superbeing must remain standing in one place. Again, that means the superbeing cannot move around, dodge, or roll. If the superbeing moves from the spot where they’re standing, the tap is broken, and they must spend another full melee round re-establishing it. The only exception is powers like Teleport, especially if centered on the superbeing, wherein the superbeing uses the zero point energy tap to enhance range and area of effect, to propel themselves elsewhere, the act of transporting severing the tap connection upon arrival at the other end of the ‘jump’.
- Other powers and magic that affect space/time, such as Temporal or Phase Magic can disrupt the zero point tap, nullifying it.
- Feedback---If the zero point tap is disrupted while the superbeing is using it, by one of the means above(other superpower, magic, psionics, or by forcibly bodychecking the superbeing out of position) there exists the potential for a power feedback....whatever other power the superbeing is using at the time can be channeled destructively back into them. In that event the superbeing must make a roll under their P.E. to regain control of their power and cancel its effects, or else they take 1/4 the amplified damage to themselves.
- Example: Red Nova is using a zero point tap to amplify his bio-lasers( Energy Expulsion: Light, 4th level) when Hyperion punches him out on a supersonic cruise-by, sending Red Nova flying. As Red Nova was powering up a laser strike, he must now roll under his P.E. of 15 or have the laser energy building up in him discharge internally, potentially doing 6d6x5 points of damage to him!
- Feedback---If the zero point tap is disrupted while the superbeing is using it, by one of the means above(other superpower, magic, psionics, or by forcibly bodychecking the superbeing out of position) there exists the potential for a power feedback....whatever other power the superbeing is using at the time can be channeled destructively back into them. In that event the superbeing must make a roll under their P.E. to regain control of their power and cancel its effects, or else they take 1/4 the amplified damage to themselves.