Zen Rush

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Zen Rush [minor] by Iczer

'Wanna se what a little introspection can net you?'

The character can enter a state of contradictory extremes. Like berserker warriors, he can psyche himself up, but he channels his fury inwards, focusing internally rather than outwardly.

After one action spent focusing, the character gains the following:

  • All powers, and combat skills rise by 1 level.
  • He gains +5 ME IQ and MA.
  • Halve all attacks per melee
  • Gains autododge.
  • Reconfigure combat bonuses: Strike parry dodge (and auto dodge) are enhanced by the character's IQ. Initiative by MA, and Damage by ME (optional..can retain his PS damage bonus)
  • +10% to all skills

Duration: 1 round per level. At the end of this the character reverts to his normal bonuses, and feels drained from the rush. The fatigue reduces combat bonuses by 2, and the character is at -10% to all skills and is -1 attack per melee. This lasts for 4D4 minutes (half this if the character actively rests)