Zen
Zen by Iczer
"I knew that was going to happen"
The character has developed a Zen type quality. He has not so much gained a zen like awareness, but actually is the very definition of zen 'Something so different, no one could predict it, transcending language and communication, affecting the most basic instincts and being'
1) Transcend language: The character's brain subconsciusly taps into the language centre of any who come within 50 feet of the character. He speaks all langauges understood by anyone in that area. Furthermore, he imprints any spoken word he makes or any written character with actual meaning. anyone, regardless of native language, even if actual gibbersih is spoken, understands the content of what is said by the character. If confronted with a written language, without a native speaker around he is a stumped as anyone else. The character cannot lie using this ability.
2) Known and loved: The character imprints his essence into anyone within 50 feet. This is a non harmful, non invasive kind of imprinting. A good aligned, friendly character will evoke kind and freindly feelings in others. an evil person with this may invoke other images. in any case the anyone who has seen, or been within 50 feet of the character recognises him instantly with the accompanying 'self image'. additionally, people gain a knowledge of his general proclivities as a matter of course. whether they care or not is a matter of personal taste, and alignment. ("hey..lets not rob that old Lady. Zen wouldn't like it")
3) Preturnaturally serene: The character is unflapable, and is always content (though he may display an emotion. Note that anyone in his area of affect Knows what he is feeling, even if his face does not change). Immune to horror factor. Has a +6 to save vs psionics and mind controlling magics. The character can also fight in a zen like trance. During this trance he posesses an autododge, +2 to strike, parry,m dodge, roll and initiative and cannot be surprised. Zen fighting inflicts only half normal damage, and halves his normal attacks per melee, but he automatically stuns an opponent on a natural 17+. HE also can see through magic or psychic illusions (though normal optical illusions or camoflage can still confound him)
4) Affect moral being: The character can also bump someone's moral compass. This is a kind of mental attack, but is a non invasive kind, one that merely acts like an amplified 'angel on the shoulder'. the recipient can save agsinst this (ME bonuses apply 14+ needed) but it does not shut out the implanted 'voice'. Characters of miscreant alignment are +2 to save vs this effect, while diabolic characters are +6. They are already well down a dark road. To inflict this conscence on another counts as two actions, and lasts for 2d6 minutes per level.
5) Other bonuses:
- +2D4 ME
- +2 MA
- Calms the emotions of beasts and children within 50 feet. traeted as an equal or friend though, not a master. Evil characters with this ability also transmit any evil intent, so the calm, unangered Tiger may still defend itself.
- The power has to be consiously shut off
- The character knows the alignment and emotional state of anyone within 50 feet. typically can feel one unhappy person in a crowd of 100, sense treachery in one stranger. He also knows the preffered name of any one in his range. (This does not reveal secret Identities. If The crimson Cowl comes within 50 feet of a character with this, his preffered name -or Cowl for short- is revealed.)