Zap

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Zap (minor) by Stone Gargoyle

The character is able to generate a stream of electrons which shoot for great distances but inflict little damage, intended more to stun and disable opponents than to hurt them.

Range: 1000 feet per level
Damage: 1d4, plus 1 point per level, plus there is a 01-70% chance of the victim being stunned. If stunned, a victim may make a saving throw to shrug off the effect (14 of better, PE bonus applies). If failing the save, the victim will be stunned for 2d4 melee rounds, unable to attack. This will cause flying characters hit to be knocked out of the sky and potentially take damage from the fall.
Duration: Instant
Attacks: Zapping an opponent counts as 2 melee attacks/actions
Bonus to Strike: Equal to the hero's ME bonus.