Wyvern
Wyvern by Stone Gargoyle
This is a birdlike dragon similar to a Cockatrice or Kukulcan, though it has bat-like wings and scales. Other than its tail, scales and wings, it resembles a strutting type of oversize chicken. In spite of its appearance, the wyvern is quite intelligent and tries to repress its carnivorous nature in favor of attempting to interact with other creatures.
Alignment: Any, but typically selfish or abherrant
Attributes: I.Q. 2d6+20, M.E. 2d6+14, M.A. 2d6+14, P.S. 2d6+12 (Supernatural), P.P. 2d6+10, P.E. 2d6+10, P.B. 3d6+6, Spd 2d4X10 running, 3d6X10 flying
Hit Points: 5d6X10+100+P.E. attribute number, hatchling 2d6X10+40+P.E. attribute number
S.D.C.: 4d4X10+20, hatchling 2d4X10+10 plus 2d6 per level
Natural A.R.: Adult 14, hatchling 10
Size: 8-10 feet tall, up to 25 feet long; wingspan 16-20 feet
Weight: 1500 lbs
P.P.E.: Adult 5d6X10, hatching 2d6X10
Horror Factor: Adult 14, hatchling 12
R.C.C. Skills: Basic Math 98%, magically understands and speaks all languages at 98%, literate in Dragonese/Elven 98%, and one other language of choice +20%.
Other skills include demon & monster lore (+15%), faerie lore (+10%), magic lore (+10%), track animals (+20%), track humanoids (+10%), desert survival (+20%), wilderness survival (+10%), as well as 8 from the following categories: Communications, espionage, rogue, scholar/technical.
Natural Abilities: Nightvision 200 feet, See the Invisible, hawklike vision, bioregeneration 4d6 S.D.C./Hit Points per minute, prowl 50%, flight. The talons of the creature's feet are prehensile, work like hands, and can use simple weapons and tools. Resistant to fire and heat (half damage).
- Fire Breath(Special): Range 100 feet, six feet wide, inflicts 4d6 damage and can be used three times per melee round.
Vulnerabilities: No dimensional dragon powers, low S.D.C. and Hit Points. Predatory carnivore, so in stressful situations must roll to save vs. insanity to prevent giving in to baser instincts and going on a feeding frenzy, attacking indiscriminately.
Bonuses: +4 initiative, +3 strike, +3 parry and dodge, +2 pull punch, +2 roll with impact, +6 save vs. Horror Factor
Attacks per melee round: Adult five physical or two physical and three fire breath attacks; hatchling three physical attacks or two physical attacks and one fire breath attack
Damage: Varies with Supernatural P.S.. The tail does the same as a punch plus 1d6 when used as a whip. Or by fire breath or weapon.
Magic: None
Psionics: None
Habitat: Caves and volcanic regions, deserts and low cliffs
Life Span: 2000-3000 years; hatchlings reach maturity at 200-250 years
Enemies: Trolls, goblins and hobgoblins
Allies: Dragons and elves