Wrestling (Revised)

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Wrestling by Mephisto

(NOTE: Does not provide any extra attacks per melee!)

NOTE #2: This is a modification of the material in Rifter 3, page 41. I completely ignore the Wrestling skill as presented officially by Palladium (my personal hatred for Pin/Incapacitate knows no bounds). Note that these abilities can be combined with martial art styles that allow them into their systems.

NOTE #3: The grapple bonus applies to all holds, locks, body block/tackles, body flip/throws, crush/squeezes, automatic grabs and grab attacks. Strike bonuses do not apply to these moves, only to hand and foot attack. The Automatic Grab is a defensive move in place of a parry (it gets to use the Grapple bonus) and if it fails then the character can not use any escape move such as Roll with Punch/Fall/Impact or Maintain Balance to affect the damage taken.

Requirements: Must be part of a Skill program or if using an O.C.C. system, an O.C.C. related skill. Secondary skills can not be used to acquire Wrestling.
Character Bonuses: +2 to P.S., +2 to P.E., +3D6 to S.D.C.
Basic Moves and Special Techniques: Roll with Punch/Fall/Impact, Maintain Balance, Sense of Strength, Body Flip/Throw (1D6), Body Block/Tackle (1D6), Body Hold, Grab Attack, Automatic Grab, Crush/Squeeze.
Level Advancement Bonuses:
1st: +1 Grapple.
2nd: +1 Damage.
3rd: +1 Sense of Strength, +1 Roll with Punch/Fall/Impact.
4th: +1D6 to S.D.C., add Arm Hold.
5th: +1 Maintain Balance, add Neck Hold.
6th: +1 Grapple.
7th: +1 Roll with Punch/Fall/Impact, add Leg Hold.
8th: +1 Body Flip/Throw.
9th: +1 Grapple.
10th: +1 Sense of Strength, +1D6 to S.D.C.
11th: +1 Roll with Punch/Fall/Impact, +1 Maintain Balance.
12th: +1 to P.S.
13th: +1 Grapple.
14th: +1 Body Block/Tackle.
15th: +1 Body Flip/Throw.