Wrestler

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Wrestler: [Minor] by Iczer

'Ymir grapple you, then Ymir crushes you! It a good day to be Ymir'

The character is a born grappler gaining bonuses when he clutches and grabs others. The character gains the following bonuses:

+4 to escape grabs and grapples.

Immune to crushes and squeezes.

Can survive 5 times as long with a crushed or choked windpipe.

Takes half damage from crushes outside of combat

+4 to maintain a hold or grab

As soon as the character has two hands on an opponent, he gains +5 to PS, and PE and a +1d4 to PP. while grappling his skin hardens to provide AR 9. out of combat this can be used for slow, deliberate acts of strength.

Fling: after successfully grappling or holding an opponent, the character may, as an action, fling him. this works like knock back attack, as if the character had stuck inflicting damage equal to 2d6+PS damage bonus +2 per level. If the character is himself being grappled, and he escapes a grapple using pure strength, he may immeadiately (uses up his next action) fling his opponent or opponents away in the same fashion)