Wrap

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Wrap by Iczer

The character can project an animate ‘blob’ of substance that wraps around the victim to make a cocoon. This blob is +2 to strike. Any victim so wrapped becomes blinded unless he has some way to see through the wrap. Victims are also cut off from other outside sensations. Hearing and touch are muted and smell and taste are of course gone. And then there is the matter of oxygen, characters so wrapped begin suffocating. A wrap has 30 SDC but takes ¼ damage from tearing, stretching and pummelling and half damage from sharp attacks. The wrap is semi animate, and attempts to hinder the character, lowering the character’s initiative, strike parry and dodge by 2 (in addition to any blindness penalties). Furthermore, the wrapping has one attack every round used to apply a squeeze attack inflicting 2d4 damage. Attacks from the outside run the risk of hurting the character. Energy attacks inflict full damage to the wrap. Blunt attacks do no damage to the wrap, but transfers half that damage to the victim. Cutting and tearing attacks inflict 1/3rd damage to the wrap and 2/3rd to the victim. Grabbing the character and then tearing the wrap inflicts ¼ damage but only to the wrap itself.

The Wrap can be projected out to 30 feet +5 feet per level. A character can maintain a maximum of 1 wrap per level at any one time, and can produce as many wraps per day as his PE, +2 per level. Executing such a ‘wrap attack’ takes 2 actions. It is feasible for the character to wrap himself. Such a wrap does not hinder the character’s actions, nor does it inhibit the senses or breathing (but it still dampens touch)