Wound Field
Wound field [Major] by Iczer
'Come to me..we will see who can outlast the other'
The character emits energies from is body that twists and rend at living tissue. Activating this power requires that the character expend 3 actions every round to maintain, limiting his ability to fight normally. However any living target, including those transformed into inorganic objects, within 20 feet (plus 5 feet every second level) begins to feel the pull of thousands of tiny shards of force rending everything in the environment.
Any target may remain inside the character's radius of effect for one round per level (so a third level foe could last 3 rounds inside the field with no ill effect) After this time he is subjected to the field's effect. their effective level is reduced by 1 when the character reaches levels 3,5,7,9,11,13 and 15 (so a fifth level target fighting a 7th level character with this power would be able to last 5-3 or 2 rounds).
At the start of any round where this field affects the character, the targets take 2D4 damage (+1 per level). He is also required to make a saving throw (16+ PE bonuses apply) or acquire a random injury from the serious injury table (refer to optional injuries table in HU2). As soon as a target takes any damage, he also becomes fatigued (-1 attack, -2 to all combat moves and half speed and -20% skill performance).
The target(s) continue to take damage and make saving throws every round until they leave the field. Any target that leaves the field must remain out for 5 rounds (+1 per level of experience) to reset his 'safe period'.