Wound Critters

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Wound critters [minor] by Iczer

‘If you cut me..do I not bleed’

The character generates life from his own wounds. Every time he takes HP damage, the blood coalesces into small creeping and crawling bugs, insects and other monstrosities.

1) Creature statistics: Typically each HP generates a small bug like creature roughly the size of a dung beetle. These creatures follow your mental commands but are pretty much no more than a nuisance individually. Each critter has a single HP and a single attack per melee (as well as an auto dodge of +8) and a Speed equal to your ME +4 per level and can leap 3 feet up or 6 across. In a swarm of 20 or more, they become deadlier, able to inflict 1D4 damage by simply rolling over a person. Such an attack has no bonus to strike, but are -6 to be parried. In addition, anyone bitten must save vs non lethal poison or develop a searing rash (-2 to combat maneuvers and -10% to skill use for 2D4 minutes).

2) Transmission: If the character has a power transmittable by touch (such as disruptive touch) or bite (such as venomous touch) then a swarm of 20 or more also has that ability in place of the poisonous bite. The swarm can use it’s bite instead if the PC chooses.

3) e-absorption: As an action, the character can reabsorb 10 of his blood forged critters from 20 feet away (they crawl back towards him, entering through wounds and mouth) healing those 10 Hp worth of damage. If the character is awake, he can use this ability to automatically prevent blood loss. The character cannot re absorb destroyed critters, he must heal those HP back the normal way.

4) Expulsion: The character can inflict 2D4 damage to his HP and the same amount to his own SDC. This creates an equal amount of his critters without him having to take wounds first. Reabsorbing critters made in this way does not restore lost SDC.

5) Damage mitigation: The character can choose to halve the damage of a sharp weapon, or bullets and take the resultant damage on his HP instead. This decision can be made after damage is rolled.

6) Other abilities: Add +2D6 to HP