Wound Channeling
Wound channeling [minor] by Iczer
'You know what they say >grunt< No pain >gasp< no gain.'
The character can harm himself even as he harms others. When he inflicts damage on another in melee combat, he may temporarily create a two way junction between himself and the target and channel in extra damage. If the target takes so much as a single point of damage, the character May choose to inflict an extra 1d4 per level. If the target makes a saving throw (14+ PE bonuses count), he takes half of this extra damage. At any rate, the character takes one quarter himself.
[Jonesy strikes a Police officer with his claws inflicting 12 damage. Being a 4th level mutant he opens a channel to inflict an extra 4d4 damage (9 is rolled.) If the cop makes his save he takes the 12, plus 5. if not he takes the lot (21) at any rate, Jonesy takes 2]
Other bonuses:
- +1D4+1 PE
- +6D6 SDC
- +1 to save vs pain.