Worm Mount

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Worm Mount by Stone Gargoyle

Worm Mounts have been trained by riders in some areas due to their ability to cross quicksand and to burrow through the ground. Trey are popular with ogres, orcs, goblins and trolls. As the continue to get bigger and bigger as they age, they vary in size, so a rider seeking a mount specifically suited to their size will have quite a selection.
Worm Mounts prove difficult to train for many, which is why the best Worm Mounts are raised in pits where their escape is prevented by magical means. As Worm Mounts grow increasingly larger as they age, smaller ones more suited to smaller riders will be more immature, less trained and more temperamental. Those of advanced age found in the wild, however, are likely to be completely untrainable, as they are typically cranky, aggressive and hostile. Worm mounts also require large amounts of food the older they get, so a wild one will be capable of eating those who approach it rather than allow itself to be captured. Training is not needed in some cases where the rider can control the animal magically or by psionic means, also.

Alignment: Considered Anarchist

Attributes: I.Q. 2d4 (high animal intelligence), M.E. 1d6, M.A. 1d6, P.S. 4d6+2, P.P. 1d6+10, P.E. 2d6+10, P.B. 1d6, Spd 2d6

Hit Points: P.E. attribute number X2

S.D.C.: 2d6+10, plus 2 points per foot of length

Natural A.R.: 12

P.P.E.: 2d4

O.C.C.: Not applicable

Natural Abilities: The Worm Mount is virtually blind, but has an excellent sense of smell and the head is encircled by dozens of small motion detectors that act as sensors, registering every minute movement (range of detection: 200 feet). The acute sense of smell and natural motion detectors enables the worm to accurately locate and track prey; track by smell 89%. Other Abilities: Swim in quicksand as if in water 90% at twice ground speed, burrow through dirt/soil at half ground speed, and swim through water 30%.

Attacks Per Melee: Two per round

Damage: Bite does 2d6 damage, or slamming an opponent with its body doing 1d6 damage per 5 feet of length.

Bonuses: +1 to attack with body, +2 to strike with bite, +5 to save vs. poisons and toxins

Magic: None

Psionics: None

Average Life Span: 60 years

Value: Trained: 10,000 gold

Habitat: Baalgor Wastelands, Land of the Damned

Languages: None, but can learn to understand commands in any language

Enemies: None per se

Allies: None, animal

Size: 5 feet long per year of age; 5-300 feet long

Weight: 15 pounds per foot of length