Woolly Centaur

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Woolly Centaur by Stone Gargoyle

Vile tempered and solitary creatures, Woolly Centaurs seem to resent their very existence on the face of the planet. The result of some magical experiment gone awry, these half bear man, half woolly mammoth elephant creatures killed their masters long ago and now wander, simply wishing to be left alone. They can mostly be found wandering in the area of the Old Kingdom.br> They are relentlessly hunted as prize trophies by those wishing to kill them for the sport of it and are considered the most exotic of creatures. They are not sought out as much by slavers as they once were, as they are hard to keep imprisoned, but when they are kept as slaves it is as warriors in the arena or as heavy laborers. As a result of their mistreatment by other races, they have a great hatred and dislike for other intelligent beings.
Although generally antisocial, Woolly Centaurs are not particularly aggressive. Most are loners and just want to be left alone. Woolly Centaurs are very blunt creatures who say what's on their mind, typically being rude and insulting. Their pursuits are typically more geared toward food, drink, animal traps and weapons, but some have been known to have more scholarly pursuits.

Alignment: Any, but mostly aberrant or anarchist

Attributes: I.Q. 2d6+1, M.E. 2d6, M.A. 2d6, P.S. 4d6+8 (supernatural), P.P. 4d6, P.E. 6d6, P.B. 3d6, Spd 3d4

Hit Points: P.E. attribute number X2 plus 1d6 per level of experience

S.D.C.: 3d6X10 plus those gained from O.C.C.s and physical skills

Natural A.R.: 11

Horror Factor: 14

P.P.E.: 3d6

O.C.C.s Available to Woolly Centaurs: Any Men of Arms, with some taking interest in magic.

Natural Abilities: Superior physical strength and endurance, considered the equivalent of supernatural physical P.S. and P.E. Nightvision 10 ft. (3m), poor daylight vision (about 120 ft./36.6m), superior sense of smell and hearing, prowl 10%, track (by smell) 68%, swim 60%, recognize poison 90%.

Attacks Per Melee: +1 attack per melee round, in addition to hand to hand combat training

Damage: Claws do 2d6 plus P.S. bonus, Power Punch 4d6 plus P.S. bonus (but counts as two attacks), bite does 2d4 damage, head butt 1d6 damage, stomp 5d6, trample does 5d6+2 damage, or by weapon.

Bonuses: +1 on initiative and +1 to save vs. Horror Factor at levels 1, 2, 3, 4, 5, 6, 8, 10, 12, and 14

Magic: By O.C.C. only

Psionics: Standard

Average Life Span: 60 years; some have lived up to 90

Habitat: Varied; mainly found in the Old Kingdom

Languages: Three of Choice (+10%)

Enemies: Everybody

Allies: Faeries are tolerated

Physical Appearance: They look like woolly mammoths with a humanoid torso coming out of the neck. The head and hands resemble those of a bear, with fur covering the upper body.

Size: 12-15 feet tall
Weight: 8000-12,000 pounds

Notes: Woolly Centaurs never use armor because they believe it impairs their movement and that armor is for cowards and humans. However, they will wear arm bands and gauntlets. Resourceful warriors, most will use whatever weapon may be at hand, be it a sword or club, or a table or door. If a Woolly Centaur comes across a weapon he likes, he may carry it around until it breaks. Large, two-handed swords, giant battle exes, and small trees (used as clubs) are favorite weapons.
Fewer than 5,000 Woolly Centaurs are believed to exist in the Palladium World. Of those, 80% are found in the area of the Old Kingdom.