Woodsy Wings

From The Black Vault
Jump to navigationJump to search

Woodsy Wings (Major) by Stone Gargoyle, with help from Wolfsgrin and Mr. Twist

The character has large wings resembling tree branches.

1. Survive Without Food: The hero absorbs sunlight and water from the environment, allowing him to survive indefinitely as long as enough sunlight and water are available (photosynthesis). Half damage is taken from light and water based attacks to wings.

2. Winged Flight: The character has a wingspan of 16 to 20 feet. The wings can be hidden or pulled back, but this will impair his mobility. Penalties for doing so are as follows: -1 initiative; -1 to strike, parry and dodge; loses 1 attack per round; speed reduced by 10%

Speed: The character can fly at a speed of 120mph, +20mph per level.
Maximum Altitude: 10,000 feet
Bonuses in Flight:
+1 attack per melee round
+2 to strike and parry
+4 to dodge under 80mph, + 6 to dodge flying faster
+4 damage per 20mph of flying speed

3. Natural Armor: Wings have a natural armor of 8 to protect from attacks from behind(or above when flying). No damage is taken for rolls under 8.
Can parry with wings with a bonus of +2 only, other combat bonuses not applicable.
Can slap opponents with a wing for 1d6 damage. Can attack with both simultaneously( damage 2d6). If attacking simultaneously with 2 wings, there is a knockout or stun on a natural 17-20.
The wings provide an SDC bonus of +40, with the SDC of each wing being 40.

4. Wing Regeneration: Since the wings are plantlike, they can be regrown after being totally blown off, but this takes 1d4+1 months, with the wing starting out as a scrawny, shriveled appendage. Otherwise the wings heal at twice the normal rate.

5. Create and Hurl Acorns: The character can create and hurl acorns, throwing three in a single attack. Generates 3 per wing at level 1, plus an additional 3 at levels 3,6,9,12,and 15

Damage: 1d4 per acorn
Bonus to Strike: +3 aimed, +1 wild
Duration: Instant; creates 3 acorns in 3d6 melee rounds
Attacks: Throwing 1-3 acorns uses 1 melee attack/action

6. Stunts and Special maneuvers:
Note: Only one stunt be done per day or there is risk of losing so many leaves the character will be unable to fly.

Whirlwind Attack: The character can use a "dust devil" effect with the leaves on his wings. (maybe with existing leaves in the mix as well) Primarily a blinding attack and wreaks havoc with radar and other senses of that nature. While also causing a little bit of damage. The leaves are spinning fast enough to cause little paper like cuts to the victim or victims.
Blinding: -4 to all actions
Damage: 2d4+1 per level per 15 seconds (melee)
Range: 25+5 ft radius per level around character
Dropping Leaves: The character can flap the wings and release the leaves, causing penalties to people in the area because it's full of falling leaves. Anyone under 200 pounds passing through the pile of leaves must reduce speed by 50% or risk slipping (01-40%chance). Characters over 200 pounds need not worry, however.

7. Other Bonuses:

+1d4 to PE
Immune to plant toxins, +4 to save vs. other types of poisons/toxins
Double damage from fire and plasma attacks
Natural camouflage provides +20% to prowl in wooded areas