Withering Heights

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Withering Heights: [Major] by Iczer

‘Hey Grandpa this fight must be taking you ages to finish’

The character can produce localised entropic imbalance that resembles the onset of old age. Time is not being manipulated, merely the target’s cells. As a result characters that do not age (such as immortals) are affected as easily as any other target.
The character needs to identify a target within 60 feet, and expend three actions. The target makes a saving throw (PE based, 16+). If he fails, then his age is adjusted upward by 3D6 years (+2 per level). This effect can be stacked upon each other, aging the target more and more. Targets with a naturally longer lifespan are affected proportionately (so elves, for example are aged 3D6x10 years per hit).
Decrepitude is gradual and progressive.

PS and PE: PS and PE drops by 1 point at 50 and every 5 years beyond it.
PP: drops by 2 at 50 and drops by 1 every 5 years afterwards.
Spd: drops by 10% at age 50 and another 10% every 10 years.

Mental attributes drop much slower. One mental attribute (equal chance of any) drops by one at age 60 and every 5 years beyond from the onset of senility.
Additionally, the character loses one HTH attack at age 50 and another every 20 years thereafter. Skills that rely on physical dexterity (prowl, acrobatics etc) drop by 5% every time the character loses a PP point and the target’s lifting and carrying capacity drop by 5% at 50 years and by another 5% every 10 years thereafter.
Power levels also drop, losing one effective level for all powers at age 60, and another every 10 years thereafter.
The age stays stacked on for 10 minutes per level, and drops away at one year every 5 minutes beyond that time. This duration is halved for naturally long lived species, and for targets with accelerated healing, and halved again for anyone who is effectively immortal. The character can age himself to act as an effective disguise. His control over metabolic ageing allows him to extend his own lifespan, aging one year every 5 (effectively identical to the power: longevity with all appropriate bonuses. If combined with the power longevity, the character ages even slower (half the listed rate)). +1 PE +1D4 PB +3 to save vs disease +5% to save vs coma/death.