Wire Link
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Wire Link (minor) by Stone Gargoyle
The superbeing can tap into wiring and which control automated weapons, doorways and cameras. To do so, he must be touching a wall with the wiring in it. He will basically override any signals going to the electronic device. He can also use this to open electronic locks and make security cameras turn to not notice him.
- Range: Can access wiring in walls regardless of how well embedded in the wall the wiring is, affecting electronic devices connected to the wiring at a range of 400 feet, plus 100 feet per level, line of sight.
- Duration: Will continue to control the device as long as he is tapped into the wiring.
- Damage: Industrial doors made to slam on someone will do 6d6 damage. Electronic weapons will do their normal damage plus 1d6 more damage at levels 4, 8 and 12
- Attacks per melee: Each action made to control the electronic devices uses one melee attack/action, and connecting or disconnecting to the wiring system uses one melee attack/action
- Limitations: Cannot control alien technology or devices. Can only tap into and control one item at a time even if other devices are connected to the same wiring. This does not allow him to use sensory equipment in place of or in addition to his own senses.
- Bonuses: +2 to fire using an electronic weapon he is controlling, +1d6 per level damage to any electronic ray guns or similar weapons
- Special Skills: Sense Electronic Wiring: The superbeing can sense where wiring is under walls to know where to tap into it at a base skill level of 30%, +5 % per level. Adds +10% to electronics skills.