Wingman
Wingman [Major] by Iczer
'Let's take a look shall we'
The character can morph his arms into wings for the purposes of flight. Better yet, he can customize his new wings on a case by case basis, gaining the best bonuses for any given flight situation.
1) Soaring: Soaring wings are large and hold the character up for hours. The character can fly at 45 MPH +5MPH per level, while soaring, but can soar for as many hours as his PE, +2 per level, without tiring.
2) Swooper: Swooping flight is used to initiate combat. A swoop is like a body block tackle, but ends in a pair of feet. A swoop attack allows the character to build up to 180MPH for speed and impact. it takes 2-3 actions to get up to speed and is best used to initiate combat. a swooping attack inflicts 1D6 for every 30MPH plus any PS bonus. targets struck are knocked backwards 1 foot for every 3 damage (less for very heavy targets) and are knocked down (minus one attack and loses initiative).
3) Acrobatic flight: Acrobatic flight is around 30 MPH plus 5 MPH. While in acrobatic flight the character has +1 to strike with kick style attacks, and has an autododge of +3
4) Power flight: Power flight relies on strength of limbs. Power flight has a speed of around 50 MPH plus 10 MPH per level. the character can fly at this speed with his entire carrying weight secured to his ankles. he can fly at half this speed with his maximum lift attached to him. he can fly at 1/4 speed when carrying up to double his lifting capacity.
5) Speed: Speed flight acquires as much speed as possible. The character can attain a speed of 10 MPH per PE point while in power flight, plus 10 MPH per level, but this sorely taxes his endurance (consider it very strenuous..start fatiguing at half his PE in minutes).
6) Other benefits:
- Wings/arms heal at a remarkable rate (2 SDC per minute)
- +1D4 PE
- Excellent vision: can see a face at a mile distant
- +40 SDC
- Can 'fly' underwater with the right type of wings, swimming at a speed equal to about 15 MPH +2 MPH per level.
- Wing strikes inflict 2d6 damage.
- Aerial kicks inflict +2 damage and have +1 to strike. Character is +2 to dodge in air.
- The character has +1 attack while in the air
- Sacrifice limbs: The character can use a wing to block an attack completely. Blocking an attack adds +5 to parry but the limb takes the damage. A wing can absorb 35 SDc +PE +5 per level before becoming useless. A destroyed or useless wing/arm recovers in 20 minutes.
- The character's feet are as capable as his hands, morphing at will to resemble and function as new hands. the character's legs are limber enough that he can stand for hours on on leg.
- Light bones means the character can leap his PP in feet from a standing start. +1D4 PP
- Float: The character has natural buoyancy in water and can float if he needs to (cannot fail any swimming check while floating)
- Bird affinity: The character feels comfortable with birds of all sorts (like beastmaster or animal brother applied only to birds).