Whipsaw
Whipsaw [minor] by Iczer
'Check this out..I got me some reach on this razor'
The character has a series of organic, weighted blades, barely an inch long, but running down the length of one or more of his limbs (may be retracted at will).
In melee combat, these blades are awkward to strike with, inflicting 2d4 damage without PS bonuses and are -2 to strike with. However, the blades are attached to elastic tendons with an exceptional reach. By flicking an arm outwards, the character may snap out these blades like a whip, lent considerable kinetic 'oomph' by a combination of the character's strength and superhuman elasticity.
On any target 10 or more feet away (out to 30+PE feet) the character can 'snap' his spines outward, inflicting damage of 2 points per level PLUS half the total of his strike roll (IF Garcia, a 4th level mutant struck with an 18, he would inflict 17 damage).
Due to the light and fragile nature of these attacks, the damage is reduced by the target's AR rating, even if the character rolled over it in his hit roll. On the plus side Whipsaw blades enjoy a critical hit two points lower than the character's normal rate, and are hellishly fast to parry (Parry at -4, dodge at -2)