What A Tangled Web
What A Tangled Web(Major) by [Stone Gargoyle
"'Come into my parlor,' said the spider to the fly..."
The character can shoot webbing, similar to a spider, which hardens like fiberglass.
Range: Can shoot web for a distance of 50 feet per level
SDC per Line: 20
Weight Tolerance: 200 pounds per level of experience
Duration: The line remains loose enough to act as a swing line for 10 minutes, after which it begins to harden, becoming totally stiff and solid after another 10 minutes. The web will remain hard for 4d6 months and will have to be cut away in order to be removed once hard.
Payload: The character can shoot their PE number of shots/attacks per hour, +2 times per level of experience.
1.Spinnerets: The character can spin and shoot webs, similar to that of a spider, from her forearms.
2.Hardened Form:Once hardened, the substance has a Natural AR of 10. It can be woven into shapes, such as armor or casts to splint broken bones, and even used to create such objects as pottery. To create an item with any real accuracy requires a skill roll to Weave Web- Base Skill: 45%, +5% per level
3.Swing Line: While still soft, within the first ten minutes, the web can be used as a swing line, the sticky glob on the end working as a grappling hook. It can be used to rappel across openings between buildings and chasms, as well as tie up adversaries, though once hardened will cave to be cut off, as it does not naturally degrade.
Bonuses For Using Swingline: Aimed Shot: +1 on initiative(to strike first) and +3 to strike with the line, in addition to any PP attribute and skill bonuses. Reduce the bonus to strike by half if shooting without aiming, and a straight, unmodified roll if shooting wild.
4.Web Attack: Shooting the webbing at an opponent will entangle them. Getting caught in a single strand of the stuff reduces the victim's movements and inflincts the following penalties: -1 melee attack, -2 initiative, -1 strike, parry and dodge, and reduces speed by 10%. Each additional webline inflicts the same accumulative penalties, with each line entangiling and tying up the victim more and more until he can barely move at all. Five lines typically completely entangle and pin/incapacitate the victim (01-70% chance, with each line adding +10% to the likely result).
5.Web Net: If taking the time, a net can be woven from the web within 3 melee rounds, one large enough to block a doorway or entrance to an alley, or to catch someone who is falling. Care must be taken to ensure a good connection to solid surfaces on order to properly anchor said web.
6.Other Abilities and Bonuses: +2d4 PE