Wereravens

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Wereravens by Stone Gargoyle

Okay, this one is a bit outside the norm for a werebeast, but it came about as part of a discussion in the Uncle Remus Emporium of the Arcane topic thread. Instead of being a human that is transformed into an animal, the Wereraven is a raven which takes on the form of a Harpy when it changes.

Wereravens

These creatures of magic are a race of strange bird people who appear as ravens during the day but are able to transform themselves into winged humanoids similar to Harpies at night. In raven form, they possess no supernatural powers, but at night these werebeasts cannot be harmed by any weapon wrought by man unless it is made of silver or magic. If a wereraven is killed while in bird form, it will rise every night as the wereraven. To prevent this, the whole body must be burned or the head severed from the body, burned and buried separately from the body.

Alignments: Selfish (occasionally Evil)

The Eight Attributes as Wereraven: I.Q. 3d6, M.E. 2d6, M.A. 2d6, P.S. 3d6, P.P. 4d6, P.E. 4d6, P.B. 3d6, Spd 4d6 running or 1d4X10+40 flying

Hit Points: P.E. +20 plus 1d6 per level of experience. Use the same experience table as the Palladin regardless of O.C.C.

S.D.C.: 3d6+20

P.P.E.: 6d6+20

Horror Factor: 12 as wereraven (mistaken for harpies)

Natural A.R.: 12

O.C.C.: Any, but most are fighters and mercenaries, with any training done at night while they are in humanoid form.

Natural Abilities as Wereraven (Only): Impervious to normal weapons. Only magic and magic weapons will harm them (normal damage). Silver weapons also inflict normal damage. Fire and cold resistant (half damage), bio-regeneration (2d6 Hit Points/S.D.C. once every four melee rounds), nightvision 100 feet (30.5m), flying. Metamorphosis into Harpy-like wereraven at night only. Note: The wereraven can only change into the harpy-like humanoid and not any other types of werebeasts. Retains I.Q. and memory in raven/bird form.

Attacks Per Melee: 3 as raven/bird; as wereraven by Hand to Hand training plus two additional attacks.

Damage & Damage: In raven/bird form, talons and bite both do 1d4 points of damage; in wereraven form, restrained claw attack inflicts 2d6 damage, full strength claw attack inflicts 4d6 damage, and a bite does 1d6 damage.

Magic: None

Psionics: Standard

Value: None

Average Life Span: Wereravens age very slowly and have a life expectancy of approximately 300 to 400 years.

Habitat: All areas except the Yin-Sloth Jungles, though uncommon.

Languages: A natural understanding of Elven, plus three additional languages at +20%.

Enemies: Harpies and Deevils.

Allies: Elves and other werebeasts.

Size: A normal looking raven during the day, but as a wereraven resembles an attractive harpy, though can be of either gender, 7 feet tall, 18-24 foot wingspan. Weighs between 130-190 pounds as wereraven.

Note: There are no known examples of wereravens created by lycanthropy.