Weaving

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Weaving: [Major] by Iczer

‘I just love the suit, all the extra padding makes it very worthwhile’

The character can animate any natural fibres he can touch and use them as he will. Using his own worn clothing he can weave;

  • Whips that inflict 2D4 damage with a reach of 10 feet
  • Swinglines that extend for 30 feet +10 feet per level. (swing speed varies, typically 4D6+6)
  • nets, up to 15 feet on a side
  • Gliding membranes or parachutes, allowing the character to fall safely and softly
  • Hammocks, or scraves
  • Alter, style, weave and repair his own clothing (he cannot change materiel or colour, but otherwise the sky is the limit) he can use this to make primitive but tight body armour as well (AR 10 SDC 20)

In addition the character has the minor power of fabric/cloth manipulation, but his range is limited to touch. Other bonuses: +2 to strike with whips formed from his own clothing. +4 PP +10SDC. Automatically has the sewing skill equal to 80% +4% per level. Can turn cloth into a full suit of clothing in under a minute. Can undo light armours with a touch (AR becomes zero). Can cause clothing to tighten and become more rigid at point of impacts. Cutting, piercing and ballistic attacks inflict half damage if he is aware of them and can tense normally.