Weaponize

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Weaponize (minor) by Mr. Twist

This odd power transmutes grasped objects into a weapon. The newly created weapon is composed of the same material as the object being transmuted, and retains the same mass. It has just been re-shaped. Even ranged weapons can be created, as long as the character has the necessary W.P. skill for that weapon. Ammunition, however, can't be created using this power. The character could turn a hunk of steel into a working pistol, but they'd have to have the ammo on hand to use it.

Duration: This power lasts as long as the character is holding the object. If they ever lose hold of the object, or lose consciousness, the object reverts to it's original shape. It can be canceled at will.
Weight Limit: The maximum amount of material that can be transmuted is 5lbs at level 1 + 3lbs per additional level of experience.
Notes:
This power can weaponize any non-living material, except for magical items or psionic items.
The object to be transmuted can't exceed the maximum weight of the power, meaning that part of a target object can't be selected.
The damage of the weaponized object is determined as per the base level of the weapon. You can't replicate high quality weapons, or specific sub-types. So if you create a katana, it does the base damage.
Since you can't create specific types, creating ranged weapons(like pistols) gives a base damage equivalent to the caliber of bullet. It is GM's discretion on what is considered a general damage for any specific weapon.
Transmuting an object does not damage the object. A cell phone changed into a hold-out pistol, and then dropped, becomes the original cell phone once again.