Waters of Lethe
Waters of Lethe (Major) by Taalismn
“Our love isn’t to be, Baron Vicious...You’ll just have to forget about me....”
The superbeing produces a watery secretion that affects the mechanisms of memory. The secretion can be dripped from the eyes like tears or flicked from the fingers(range of 10 ft).
Spraying it on a victim can cause temporary short-term memory loss, breaking the target’s concentration and train of thought momentarily. Dripping or rubbing the substance into an open wound, eyes, or other body openning can cause longer-term memory loss.
Bathing a victim in the Waters of Lethe for a full minute or more(head or more must be completely doused/covered) can be used to permanently erase entire blocks of memory.
The superbeing can produce up to an ounce of Lethe Water per level of experience every 24 hours. It remains stable(under proper storage conditions, such as a sealed container) for about 14 days before breaking down and simply becoming a saline solution.
Duration:
- Skin Contact: 1d6 minutes
- Inhalation/blood contact/mucus membrane absorption: 2d6 hours
- Ingestion: 1d6 days
Effects:
- Skin Contact: Short term memory loss for 1d6 minutes. Victims/targets can make a save versus non-lethal poison(14 or better) to void this effect
- Inhalation/blood contact/mucus membrane absorption: Loses 1d4 hours of memory for the duration. Victims/targets can make a save versus non-lethal poison(14 or better) to void this effect
- Ingestion: Loses 2d6 hours of memory for the duration. Victims/targets can make a save versus non-lethal poison(14 or better) to void this effect
- Bathing: Immersion in the Waters for a full minute or more can permanently erase specific memories or 10 minutes of memory per half-hour of immersion. Victims/targets can make a save versus non-lethal poison(14 or better) to fight the erasure.
Other Bonuses: The superbeing has the equivalent of Perfect Recall and is IMMUNE to memory-disruption powers, magic, and psionics, such as Mind Wipe.