Water Jet

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Water Jet (minor) by Stone Gargoyle

The character can use existing water sources to propel himself at high speed.

1. Water Flight: If on a large body of water like a lake, the character can use the water to propel himself into the air by causing gallons of it to push under his body and carry him along the top of the water at a speed equal to his PE attribute score X10mph, plus an additional 10mph per level of experience. The water pressure to do so is great, so anybody within a 10 foot radius of the character takes 4d6 damage and is hurled away from him 2d6 feet. He can also choose to ram someone for 6d6 damage +4 damage per 20mph of speed (uses half the character's attacks for the melee round to do so). The character skims along the top of the water a mere foot above it.

2. Underwater Flight: The character can also use the power underwater to propel himself, but at only half the speed he has above the water. The character can stay submerged and breathe underwater for his PE attribute number of minutes. He also has a depth tolerance of 1.5 miles. The character uses this in place of the swimming skill, so he does not need to have the swimming skill to use this power. If your GM insists he have the skill with this power, the character basically moves underwater as if he has the skill of swimming at 98%.

3. Other Abilities And Bonuses: +1d4 PE